CompuServe Thread

#3D Smoke IPAS on network

8 messages in this thread
#186605From: Kevin GilsonAug 22, 1995 3:29 PM
Hi, I'm having an odd problem with smoke (ver 1.0) when I render over a network. I get the 'Size' parameter set where I like it (usally large +-2000), Speed at 0, and everything looks fine when rendered locally. When I network render, the size gets scaled down and on one of my two materials the smake is moving! I have tried placing the IPAS in a single pathed directory (network pathed) with other images maps to no avail. Any ideas on where to look for the problem. This only happens intermittently on some models. Is there some sort of config or temporary file created by the IPAS? Thanks Kevin Gilson, LFA -Kevin Gilson
#186613From: Jonas Ruikis [ADESK]Aug 22, 1995 3:56 PM
Hi Kevin, << everything looks fine when rendered locally. When I network render, the size gets scaled down and on one of my two materials the smake is moving! >> What version of Vapor are you using? When you rerender the same project file on the slave machine, but having the machine in Master mode, are the results the same? Is Vapor_i.axp local to the slave's process directory? jonas[adesk]
#186683From: Kevin GilsonAug 22, 1995 9:47 PM
Hi Jonas, >> What version of Vapor are you using? When you rerender the same project file on the slave machine, but having the machine in Master mode, are the results the same? Is Vapor_i.axp local to the slave's process directory? It's (3D) Smoke version 1.0. All 4 networked machines (in slave) render the material incorrectly, including the original master (we use netware lite with each machine mapped as different drive: D:, E:, etc). They are consistent in the incorrect scale across all 4 machines! I rendered from the slave machine that holds the control files in master mode and the material renders correctly. It seems to occur only while in slave mode, and not with every project. I checked and it's the same date and file size for every version of the SXP file. It seems to happen more often with large (> 100K faces) projects which have had a lot of merging going on… Is there a more current version? Thanks, KJG, LFA -Kevin Gilson
#186691From: Jonas Ruikis [ADESK]Aug 22, 1995 11:26 PM
Hi Kevin, << Is there a more current version? >> There could be. I'm not sure of the latest version number for smoke. Schreiber Instruments distributes the Yost Group Boutique of plug-ins. They can be reached at 1-800-fov-ipas. jonas[adesk]
#186780From: David J. MarksAug 23, 1995 10:10 AM
>> Is there a more current version? << I believe there is a 1.0a or 1.1 available that fixes some secondary motion problems. – Dave
#187257From: Grahame NaylorAug 25, 1995 12:53 PM
Kevin This sounds like a scaling problem, the project file saved to the network directory does not include any changes made in the scaling control (ctrlU). If you have been merging stuff, and loading from DXF have you, st any time switched units etc. in this box. If the scale of your model is not 1 then slave renders of _any_ .SXPs with a size parameter will look different to a render made in workstation mode from the original project. Grahame
#187919From: Kevin GilsonAug 29, 1995 1:18 PM
>> This sounds like a scaling problem, the project file saved to the network directory does not include any changes made in the scaling control (ctrlU). << My scaling is 1.0. Someone suggested another possible source for the problem, my model was created from state plane coordinates and my units are way outside of single precision bounds (x = ~600,000, y = ~400,000) which always causes flukey problems. I am going to slide everything towards 0,0 and try again. I don't have any other ideas… Thanks for the response KJG -Kevin Gilson
#188266From: Grahame NaylorAug 31, 1995 5:59 AM
Yes that sounds like another possibility, it's a good idea to bring everything within bounds before importing to 3DS if you start working outside of the envelope horrible things can happen to the geometry. Grahame