CompuServe Thread

Head Modeling?

2 messages in this thread
#186963From: Jerry C. BensonAug 23, 1995 10:55 PM
Martin: I really enjoyed your presentation in UCLA a couple of weeks ago. You mentioned you modeled several heads from photos including Hitler and others using "SurfRev" in 3d Studio. Would you explain briefly how this was done. I've seen a tutorial lofting head shapes (slices) in one of the books but was curious how you used "SurfRev" or was I mistaken? TIA Jerry
#187079From: MARTIN G FOSTERAug 24, 1995 12:44 PM
Jerry, >> curious how you used "SurfRev" << imagine slicing a head up into segments from the top, like slicing a cake. These will be shapes you can put on a surfrev path. You can modify the path to be more oval, but then the the vertices will be scrunched up in the center – not too much of a problem with skin. From this you get a basic head which can work well for skinning, which is my preferred method until something better comes along (Nurbs or patch modeller). Since there are so few points you can move vertices around and get good results. It takes some time, though. I used all the photos I could for reference. Good ones are profiles, straight on, perspective, the more the better. You can scan in the photos and use them as proxy backgrounds. I'll upload some images this week if I can. Martin