CompuServe Thread

#3ds/ani-pro + NT

12 messages in this thread
#186286From: MARTIN G FOSTERAug 21, 1995 1:39 PM
Since we will still need to use 3ds4 and animator pro (great program still) even when MAX comes out, my request is to make these old dos/pharlap applications be compatible and work reliably with NT. I don't think it's a good solution to reboot every time you need to use one OR dedicate 1 extra machine per animator to those programs. Martin
#186294From: Jonas Ruikis [ADESK]Aug 21, 1995 2:06 PM
Hi Martin, <<..my request is to make these old dos/pharlap applications be compatible and work reliably with NT…>> got it.
#187341From: Rico AlexanderAug 25, 1995 9:44 PM
I'm sure you are sick of hearing this, but MAX backwards compatibility with win 95 is very important. Not many current users have or need the multiprocessor and RISC support that NT provides. I can understand if win95 would involve having a different code base, but I just don't so any reason why it would. Please don't forget the students and the small company animators that made 3dstudio the overwhelming choice for animators. If win95 compatibility is too difficult a feat, I wish autodesk would issue a press release explaining why in detail it can't be done.
#187423From: ALAN IGLESIASAug 26, 1995 4:20 PM
Rico, you are just not understanding the philosophy and concept under which MAX was developed. Backwards compatibility with Win95 would indeed be a step *backwards*. The Yost Group would actually have to "cripple" the code to make it happen and there's just no reason for it at all. It's of the upmost importance that the developers spend all their time making MAX the best, most powerful 3D package available on the desktop platform, and not wasting time making it "usable" on a (partially) 16-bit transitory/temporary operating system. After seeing MAX run, it seems to me that it would tax an OS like '95 so much as to make it unusable. Anyone (and I'll gaurantee they'll be a minority), who finds it impossible to install and run WinNT (and I have no idea why they wouldn't…) has 3DS Classic to use, learn with, and produce with. Not a bad way to go, really. The bottom line is this: If you want the most powerful 3D system, then you've gotta run it on a most powerful OS. -Alan
#187435From: Rico AlexanderAug 26, 1995 6:26 PM
What do you mean by cripple the code? Name me one API function used in MAX that is not supported in Win95. That was exactly Microsoft's point was to have one API for both systems except for security calls in NT. You shouldn't make assumptions about an operating system by reading specifications. You should actually see for yourself how it runs. You make assumptions about how win95 will run without any basis in real world experience. Add to the fact of NT's ancient driver architecture i.e. no plug n play and no backward compatibility, I would be constantly dual booting, believe me this is not fun, Alan. NT will not be ready for primetime until Cairo comes out or until hardware vendors decide that its worth the effort to support it. What's funny is that if Autodesk had announced that the program would run on both 95 and NT, no one would have been up in arms about win95 support. Autodesk has done a great job of evangelizing people that they don't need win95 support.
#187465From: Tim Krego, [pro.image]Aug 26, 1995 11:36 PM
>That was exactly Microsoft's point was to have one API for both systems except for security calls in NT.< MS doesn't have one 32bit API, there are three. Win32s, Win32c, and Win32. >You shouldn't make assumptions about an operating system by reading specifications. You should actually see for yourself how it runs.< I run both. W95 still has problems in many areas. >You make assumptions about how win95 will run without any basis in real world experience.< I use both NT and Win95. Win95 is great for home users, but still can't handle the demands of 3D animation in my opinion. >Add to the fact of NT's ancient driver architecture i.e. no plug n play and no backward compatibility, I would be constantly dual booting,< Ancient driver achitecture? Win95/DOS uses ancient drivers. Plug n play is only necessary for users who don't know anything about hardware. NT recognized my SCSI, DAT, CD7, video with no problems. I do admit that scanner support is lacking, same as W95. W95 is still rooted in DOS, NT is new underlying architecture. Just because NT looks like Windows, doesn't mean it runs like Windows. >NT will not be ready for primetime until Cairo comes out or until hardware vendors decide that its worth the effort to support it.< NT works now. In fact I don't use Win3.1/W95/DOS for anything but 3DSR4. All my other apps run under NT without problems. Do you have hardware that doesn't support NT? >What's funny is that if Autodesk had announced that the program would run on both 95 and NT, no one would have been up in arms about win95 support.< It may be just me, but if 3DS MAX ran under W95 I would feel YG crippled it in some way to get it to run. Six months is a long time in the computer industry things may be different for you when 3DS MAX ships. >Autodesk has done a great job of evangelizing people that they don't need win95 support.< I don't think I have seen anyone ask for W95 support other than you. Most others on this forum are professional animators who put a lot of time and money into their systems. If 3DS MAX goes NT, that is were we are going, that is the reason we stuck with DOS.
#187535From: Rico AlexanderAug 27, 1995 5:06 PM
All of the professional animatpors in this forum are using a Dos based program with no problem. I have a scanner and I a video capture card that I use for texture mapping and outputting to video. NT support neither. Hardware is a huge investment, no one seems to care about that. 3ds power comes from supporting students and professional alike by its great scalability. I feel like I'm fighting a losing battle though, so I probably just give up and learn lightwave or something. At least it supports 95 and NT exploiting the advantages of both. Obviously no one else is having the hardware support problems that I'm having. Win95 for me is the only single solution operating system that supports my hardware with the speed advantages of 32-bit applications. See me this time next year, but now the choice is easy for me, no rebooting!
#187599From: Jerome R. KaliszAug 28, 1995 4:08 AM
Rico, I think Martin said it very well: << after reading all your message on NT, I believe Adesk has a strategy for you. They are going to continue to support the DOS version of 3ds. Should work fine. >> If you feel that people are getting along well in the DOS version right now, and hence a WIn95 supported version would be plausable, why not run versison 4 under Win95? Version 4 is a great program. Just because it's not *MAX*, doesn't mean it's not good. Besides, once MAX is out and running, YG just may decide to hire a couple people to make and update for 3DS classic to optimize THAT to run better under 95. Doing that would make more sense than pulling MAX down to that level OS.
#187658From: Rico AlexanderAug 28, 1995 12:17 PM
Why do you assume that you have to pull MAX down to support win95. You can maintain the same code except for some security features that MAX have no reason for. That's exactly why win95 applications run natively under NT. NT is great, but why limit your market if you don't have to. That's my only point.
#187531From: MARTIN G FOSTERAug 27, 1995 4:42 PM
Rico, after reading all your message on NT, I believe Adesk has a strategy for you. They are going to continue to support the DOS version of 3ds. Should work fine. Martin
#187576From: ALAN IGLESIASAug 28, 1995 1:07 AM
Rico, there is obviously no way you are going to understand what I am trying to tell you. There is no way I am going to go into a long, involved explanation of exactly what's involved here. My programmer friends (and they're VERY good ones) have explained it to me, and I rest assured the Yost Group is doing the right thing. Although my explanation is not technically detailed, I believe it is true and accurate. All I can say at this point is keep your eyes and ears open for the mext 18 months in the world of 3D animation and things should come into focus for you. I wish you the best in your endevours. -Alan
#187830From: Rico AlexanderAug 29, 1995 1:10 AM
Thanks, but I wish I had some technical details, or at least Autodesk would release some because I've programmed 32-bit applications that have run under NT and 95. It would be a great benefit to me to know what special features of the NT API that the Yost group is taking advantage of.