I've been porting a game to the amiga and only one thing remains. The music
playback software for the game needs to be faster than the a simple
approach allows to preserve the timing. Thus far I have been unable to
make the double buffered sound example in the RKM work. I'm using Aztec C
and a call to Manx got a response of "it's a known bug with no work
around". The system gets a guru when I try to run the example. If anyone
has gotten this to work or has any suggestions, I'd really appreciate
them. Thanks. Bob Shimbo