CompuServe Thread

#Silver 3.0 SV

6 messages in this thread
#11938From: John LemoineSep 12, 1989 10:25 AM
Getting back to the problem I was having with multiple light sources, I am having trouble reproducing the problem. It appears that it probably was due to ambient settings set too high.(the manual warns of this but fails to indicate what is too high) unfortunatley there are many problems like this in the Silver manual where experimentation is encouraged but no "typical" examples are given. Experimentation is great but with so many interacting features in the super-requestor now rendered one picture 140 times just learning how things work because of the skimpy docs.(sorry I sound bitchy) Its a good thing I have a 68020. I hate to sound dim, I have read the manual (over, over) How do you create objects in the editor?? I cant figure out exactly how to create vertices and connect them. At present I am having to use the object editor in Sculpt4D and then use interchange to import them to Silver. Because I just can't see how you do it using the Silver editor. How do you pass attributes from a parent object to its dependents ?? I have tried using "Apply" and "Cluster" to no avail. I have an object imported from the Antic architecture disk it is a group object with several dependents. When I select its hot spot it turns blue, I set its attributes but even using Apply/Cluster doesn't I ended up exporting it to Sculpt using Interchange then bringing it back so it was one object. (no longer a Silver group). I followed the directions on page 48 using multi mode, select the first object but when I try to select the next object the first object turns green and moves. ??? Is there an easier way
#11945From: Stan Kalisher (Impulse)Sep 12, 1989 10:54 PM
John, please buy my tutorial videotape. It was designed specifically to orient users who are new to Turbo's way of doing things. The concepts are really not very different from Sculpt. It's just that you must go between the various input modes (point, edge, face) as you create an object. Applying attributes is simple: select the object with the attributes you wish to apply, hold down the shift key and multi-select the object(s) you wish to pass attributes onto. Select Apply and that's it! Make sure you are in object mode when you do this. For a group, go into object mode, select the parent and select the next object using the Next command or Rt. Amiga-N. Then proceed as I indicated above. Your group is turning green and moving because you are in Group mode. Remember to look at your title bar for information on you current editing status. Above all, buy the tape!!! 🙂 –Rick
#12117From: Miles KurlandSep 22, 1989 9:30 PM
I have been using Turbo Silver since it first came out, and I STILL have a real hard time with the modeller. The renderer is second to none, but creating and editing complex objects seems maddening to me. I find myself wishing that there was a more reliable way of selecting points, for example. If you have a cube that is perpendicular to the Front, Top, and Right Views, I don't know any reliable way for selecting, say, all the top point (let's assume I want to scale them). A selector device would be most welcome. (Or, if the system provided a facility to specify a "depth" into the display that you want selection limited to) [D. If you know of something that I've missed, please let me know. I'd like to start creating more sophisticated models.
#12127From: John PendergrassSep 23, 1989 12:58 PM
Miles, there is a SET DEPTH command in the editor. Under the VIEWS (or something like that) menu. It might be just what you are loo king for… I too wish the editor was better. The Gang at Impulse kept telling me… 'use it for a while, and we think you will find it is easier and more intuitive than others…'… well, I've used it for a long while, and still don't find it easier (the opposite, in fact) Good luck –jp–
#12133From: Stan Kalisher (Impulse)Sep 23, 1989 1:54 PM
There is a set depth requester in the far right menu (forgive the nontechnical description, I don't remember the menu name off-hand). Set the height at which you want to select points while in the top view and only those top points will be selected when you click on them. –Rick
#12262From: SyndesisSep 29, 1989 7:36 PM
Soon we'll have new InterChange modules for VideoScape 2.0 and Sculpt 4D. Sculpt 4D's format allows hierarchies, so when going back and forth between Sculpt and Silver, you'll no longer lose any hierarchy information. It also supports the new metal and glass textures of Sculpt 4D. We'll post information when they are ready, and registered users will get a flyer about the upgrade.