#position the camera
12 messages in this thread
Help! What am I doin wrong? I'm trying to do a very simple animation, with no
camera movement. In the stage editor I have added all my object (camera, light,
object, track axis for the camera). Ok then I decided to position the camera a
little different, I select the camera, move to the place I want and press the
space bar. Then I save changes, but when I come back from the action editor the
camera is again at the old position, where it was *before* I moved it. No
matter what I do I can't make the camera change the position. I'm always at
frame one, BTW.
help
-David
There's a menu item in the Stage Editor called "Position Bar" you have to
access this function for the changes to "TAKE", try it and this should
alleviate yer problems.
Thanks Peter,
after trying ten or more times to get the object positioned as I wanted it, I
switched off the PC frustrated. When I booted today to continue -BINGO- it was
at the right position! Dunno how, but now it's there 🙂
I remember I tried to use 'position bar' yesterday, maybe that was the cure…
-David
ok David one thing. After you make Changes to the scene and use the
"Position Bar" and Save to Disk THEN use "GOTO FRAME" but goto the same
frame you were working on which will cause the Models and Camera etc to be
repositioned to yer new settings.
Peter,
I worked any other day on my first complex animation. I just learn by doing. Now
I think I know how to place objects where I want them. It really complex for my
standards. The only problem I have right now is the rotation of the camera. It
makes rotations I never set in either stage or action editor. But I'm sure
another day and I will know why.
-David
David,
just so you know, in previous versions of Imagine, changes made in the Stage
editor would not "stick" unless they were made in a key frame, for example the
first frame where an object appears. In Imagine 2.0, they added the "position
bar", "alignment bar" and "size bar" menu commands to allow you to create a new
keyframe without leaving the Stage editor. This is why your changes "stick". It
doesn't explain, however, why you couldn't get the changes to "stick" in frame
1, though! The only reason I see is that you were in some other frame, for
example frame 2, when you loaded all your objects; obviously, going to frame 1
and fiddling with object positions would be illogical.
Blaq!
Thanks Blaq,
I think now I understand how to use position or alignment bar. Placing and
moving object (also along several pathes) is no problem any more. I just needed
one more day trying different things to understand how stage and action editor
work together (or not <g>).
The only problem I have now is with the camera rotation.
-David
David,
those strange camera rotations occur because a "straight" path segment may
not be totally straight; if it gets a minuscule wobble, that may be enough to
make your camera do a barrel roll as it travels down the path. I have found
that moving path points .1 units sideways will let _me_ decide the camera's
orientation.
Blaq!
Blaq,
Yes, moving the path points have a big effect on the camera orinetation, but it
seems to be unforeseeable how.
-David
David, I see that Peter has already answered but I want to talk as well.
Whenever you want to change the position, alignment, or size of an
object/light/camera you need to `make' a keyframe. If your anim has no
camera movement then you will want to change the first frame. Place it the
way you want and then select the pull-down menu Object/Position Bar (this
will make a position keyframe) then all you need to do is save changes.
<<< Tony D. Tracer >>>
Hi Tony, thanks for you reply. I think now I understand how to place object and
how to move them between key frames (although I have to say that it could be
done easier like other programs show). Also that you always have to make a path
in order to get a non-linear movement. But I don't want to complain. I bought
2.0 only to get a better price for 3.0. 🙂
-David
>I think now I understand how to place object and how to move them between
>key frames (although I have to say that it could be done easier like
>other programs show)
I don't know what other programs you are familiar with but I think
Imagine's only problem is having to re-load the scene (Goto <enter>) in
order for you to see what you have done.
<<< Tony D. Tracer >>>