#3ds rendering problem
3 messages in this thread
I am having a problem rendering part of a animated segment (on one machine) the
rest of which is rendering just fine on another. The file that doesnt render
correctly has 1.1 vapor and some IPAS disk 5 things, which set up ok at the
begining of rendering. The problem is during the rendering itself. The disk
drive spins and spins, and after about six hours, one frame will have been
rendered. This on a Dell Omniplex 90 pentium. The machine that works is a Dell
P-60 with 32 megs ram. It does one frame in about 30 minutes. The Omniplex has
only 16 meg. I am also running 3ds in VGA on it due to problems selecting from
object name dialogue boxs in the keyframer. If I can't get the last 300 frames
going on the Omniplex 90, it will be the end of next week before I get the job
done! Any suggestions?
Philip Aro ?exit I am having a problem when rendering a section of animation on
a particular/exit
Gary's gone for a few days, but if I'm hearing you right – this possibly sounds
normal. That is, if one machine has some IPAS stuff, especially Vapor, and only
has 16MB RAM – then you easily could be requiring much more memory to render
(again, especially w/ Vapor), and forcing paging to disk. This alone would
cause rendering to slow down many orders of magnitude without even considering
the sometimes enormous requirements of Vapor.
BILL
Philip,
<< long rendering times.. >>
We need to see the results from executing the Info/Status command (ie. "?")…
after rendering a frame to help understand your environment.
jonas[adesk]