#.gif save in pic res
8 messages in this thread
This is a quick question I've been meaning to ask someone for a long time.
How is the easiest way to draw a texture map in Ani Pro that is SMALLER than
the resolution you are in and save it out as a .GIF ***WITHOUT*** the dead,
black around surrounding your texture being saved too? I know you can set the
size, blah, blah, blah…but isn't there an easier way? I usually just clip
the area as a .CEL and save it as a .CEL, but I've noticed that a lot of people
don't like to deal with .CEL files because nothing besides 3DS and Ani Pro will
read them? Ideas? I see people with odd sized .GIF files all the time, but
never took the time to learn an easy way to save odd sized .GIFs because my
.CEL method works great for me….Thanks
mark
The size of the flic determines the size of an output image (such as a gif)
when you save a frame. You can specify the size of the flic either through New
or Reset, or by loading a flic of a specific resolution (which automatically
sets the size of the so-called "active area." I'm sure all of this is in the
docs somewhere…
– Jack
I don't know about an easier way, but the blah, blah, blah part you're talking
about is the ONLY way I know w/o going to another conversion package to shrink
the size, like ANICONV.EXE. Again, you have to work full screen. Jack's right
though about setting the size when you use Flic/Reset/Set Size. AAPRO asks for
a new resolution and shazzam! Your working area will be outlined in grey if it
is smaller than the screen resolution. This is the EASIEST way to do what you
want in AAPRO.
I thank you and Jack for the replies, but I guess what it comes down to is
this: Is it worth it to save a map by setting the size and all that, when I
can EASILY clip a .CEL and save it in that EXACT size WITHOUT all the sizing of
the flic, etc…? I prefer to save .CELs like that verses sizing my flic, etc,
blah blah blah, if I'm using 8-bit maps, but all the maps I've seen applied to
objects seem to be in something other than .CEL, and nothing else will read a
.CEL besides 3ds and AAPRO. What's everyone's opinion? Should I just continue
using .CEL for 8-bit maps and shut-up, or are .GIF images worth the trouble?
Mark
I haven't checked this, and it's been awhile, but I _think_ you can save a cel
as a gif, which might solve your problem. In other words, clip the cel, use the
Save/Cel button, and then switch to .gif in the file selector just before you
save it.
– J
That's EXACTLY what I was wanting to know if I could do!!!!!!!! Thanks Jack,
I'll try it!! Later
Mark
🙁 No luck. What you described about clipping an image and saving as a .GIF
file is pretty much what I wanted to no if I could do. I tried it, and didn't
have any luck. Oh well, no big deal I guess. I'll continue using clipped .CEL
files for quick 8-maps of odd ball sizes. Now if only AAPRO was 24bit…
Mark
Sorry it didn't work out. Maybe next time.
– J