#MWAVE solved!
3 messages in this thread
Jonas, Eureka! I made the MWAVE routine work! I made a flat mesh using
the GRIDS IPAS routine and applied a MWAVE template to it and whammo! There it
was. The WAVE pattern. Unfortunatly this makes the MWAVE routine somewhat less
impressive. I cant use it with objects! How can I use it to make that snake
like motion of the cylinder I wanted to do? Is it possible to use MWAVE to
assist me in that task? If so, please let me know or if there is another way to
accomplish this task. Thanks for the help.
Douglas Drossman
Douglas,
<< Unfortunatly this makes the MWAVE routine somewhat less impressive. I cant
use it with objects! >>
Download herbie.zip from the IMAGES section of the lib. You'll see what Manta
can do on objects..
I assume you have created your cylinder with sufficient segments between the
caps? MWAVE (and any other similar .PXP, for that matter) can no more bend a
cylinder with only one segment than the 3D Editor's own Modify/Object/Bend etc.
commands can! The smoother you want the waves to be, the more segments you
need. You may also want to tessellate the cylinder. MWAVE and the like work
by moving vertices. If there are no vertices except at the ends, then MWAVE
and its cousins have nothing to work with.
The upshot: if a cylinder, cone, tube, etc. is going to be doing anything
but remaining a cylinder, cone, tube, etc. (e.g. bending, twisting, waving,
rippling, MWAVEing, MELTing, etc. etc. etc.), be sure to shove that "Segments"
slider to the right when you Create it! It also wouldn't hurt to increase the
Sides, either (except in terms of slowing down rendering, making the .3DS and
.PRJ files bigger, etc.).