CompuServe Thread

Rotoscoping

3 messages in this thread
#124481From: Random ProgrammingSep 19, 1994 8:28 AM
Hello, I work with a computer game company in North Carolina. Our next project will be using rotoscoped video over 3d-Studio output. We must work at a resolution of 640×480. My understanding is that i must do the capture in to a frame buffer. I plan on doing this by using a Diaquest 422+ and VTR. I have experience using a Targa+ but i am under the impression that it can't capture at 640×480 at 32 bits per pixel. Here are my Questions. 1. If i am capturing from video that was shot by a professional using a blue screen, and I capture at 640×480 at 32 bits per pixel , will my image be captured with the correct alpha channel? 2. What frame buffer cards are recomended for this task? I have been looking the Atvista from Truevision and the Matrox Illuminator Pro. I any one can suggest any others please do so. Thanks for any input. Steve Clayton Random Programming
#124726From: Brian Rudolph [Adesk]Sep 20, 1994 3:50 PM
Steve, <<i am under the impression that it can't capture at 640×480 at 32 bits per pixel. >> Perhaps one of the video experts can give you a more detailed answer, but my understanding is that you can only video capture in whatever resolution your Targa board is set to. However you should be able to take that image and convert it to 640×480. As for Alpha, those last 8 bits are alpha information, so if you have a 32 bit file, you should have alpha. I believe there are settings on the TGA board when doing the capture that contol this. -b
#124828From: Don LandisSep 21, 1994 8:48 AM
The Targa+ 16/32 will frame grab at 512X486 at 1.266 AR and 32 bits per pixel. To convert to 640X480 1.0 AR I'd take the grabbed frame as a background in 3DS and render to 640X480 1.0 at what ever pixel depth you need by turning on resize in render. It works better than a paint program. Easier!