CompuServe Thread

#SKIN w/ DISPLACE

2 messages in this thread
#144394From: douglas drossmanDec 31, 1994 7:13 AM
Hello there. I am trying to do a ground skimming effect with the camera. I am using DISPLACE with SKIN to create the terrain. However I am having a difficult time figuring out how low to go with the camera without hitting or going through one of the hills. The SKIN bezier patch is rendered a little higher then the actual terrain mesh and I tried raising the tension of the patch but this resulted in the peaks being too sharp. Is there any way prior to doing a frame by frame render to figure out the *REAL* height of the patch? Any suggestions would be appreciated. D.M.D.
#144486From: M. G. BATCHELORJan 1, 1995 1:50 PM
<< Is there any way prior to doing a frame by frame render to figure out the *REAL* height of the patch? Any suggestions would be appreciated. >> The only thing you can do is to render the Skinned areas with a wireframe material for a quicker preview. But, if you use B-Spline method with a more dense (more vert's) control lattice, you can achieve a Skinned surface which more closely matches the control lattice, & avoid too sharp transitions.