Hello there. I am trying to do a ground skimming effect with
the camera. I am using DISPLACE with SKIN to create the terrain.
However I am having a difficult time figuring out how low to go with
the camera without hitting or going through one of the hills. The
SKIN bezier patch is rendered a little higher then the actual terrain
mesh and I tried raising the tension of the patch but this resulted
in the peaks being too sharp. Is there any way prior to doing a frame
by frame render to figure out the *REAL* height of the patch? Any
suggestions would be appreciated.
D.M.D.
<< Is there any way prior to doing a frame by frame render to figure out the
*REAL* height of the patch? Any suggestions would be appreciated. >>
The only thing you can do is to render the Skinned areas with a
wireframe material for a quicker preview. But, if you use B-Spline
method with a more dense (more vert's) control lattice, you can
achieve a Skinned surface which more closely matches the control
lattice, & avoid too sharp transitions.