CompuServe Thread

3D Studio in General

15 messages in this thread
#126053From: Steven JurickSep 28, 1994 1:27 PM
Hello All, I am a user of trueSpace, and was wondering if and when Autodesk will ever be released for the, don't laugh, "Windows" environment. I realize that the primary reason that 3D Studio is ported to the DOS platform is because of the negative Graphical overhead that you get in Windows, but with the newer Win95 around the corner promising better graphical engines, etc., will 3DS ever make it there or to NT? Also, a direct question on the product itself. Does 3DS have a rendering engine or not. Some articles, and other people I talk to say it doesn't have rendering incorporated, but I have a demo that says otherwise. Could someone who actually uses the product give me the details? I'd appreciate it. Steve
#126077From: ROBERT RITGERSep 28, 1994 5:20 PM
Steve: ADESKers are not allowed to comment on future development plans of 3DS. I, like you and many others are interested in a version of 3DS for NT. Currently you can run 3DS under Windows as a DOS app and some forum members have had great success. I would say that it is unclear whether render times take a hit for the Windows overhead but my guess is that you probably would. An SGI render-only engine has been announced but no other platforms have yet been announced. Network rendering on many PC's is commonplace, giving you as many render engines as you have PC's for no additional software cost, network rendering is built in. Bob
#126718From: Carl FinchOct 2, 1994 3:05 PM
>> Currently you can run 3DS under Windows as a DOS app and some forum members have had great success. << Others have failed miserably! I have a Hercules Graphite card and am unable to render or even to switch to the Materials Editor.
#126084From: David RhotenSep 28, 1994 5:54 PM
First, Autodesk will not comment about ANYTHING regarding future releases — not even platforms. Secondly, if, by render-engine, you mean is 3DS just a modeler, or is is a 2d/3d modeler/materials-editor/key-framer/renderer/video-post-production setup, it's the latter! What "demo" are you referring to? There is no "demo" version of 3DS. By the way, in addition to general Autodesk dudes and end-users, you can ask questions of Yost Group 76702,413 — these are the guys who write 3DS for Autodesk (Gary Yost heads them up and Jack is the documentarian — they're the Yosters most online). Dave
#126093From: CSA/CASep 28, 1994 7:20 PM
Dave, Autodesk does have a demo disk of 3D Studio. It's a slide show, etc. of features, images. Kevin Krell – Computer Support Associates
#126198From: David RhotenSep 29, 1994 10:06 AM
Really!? Hmm — not that it doesn't follow that they would (have a slide-show demo of 3DS) as Adesk has been deluging me with mail-in cards for Designer, AutoVision, etc demos — but I was totally unaware of one for 3DS. "Demo" is hardly the right word, eh? Maybe they should use a description like "Multimedia-flyer" or something…. Dave
#126096From: Steven JurickSep 28, 1994 7:29 PM
The demo I was referring to was the one I got with a CD included with a book called Becoming a Computer Animator. There's a demo of 3DS R3. Check it out. Anyway thank you, and everyone on the helpful information. I'll stick with my NT, and hope that 3DS is released for it sometime in the near future.
#126092From: Gus GrubbaSep 28, 1994 7:20 PM
He, he… a comment is needed here. Chicago, or Win2020, or whatever they are calling these days ain't any better in graphics. Though the memory space is 32 bit, the GDI is still the same old clunk 16 bit junk. Of course, Microsoft could change the whole thing before they ship but then it would look more and more like NT, wouldn't it?
#126110From: Steven JurickSep 28, 1994 8:49 PM
What do you mean the GDI is still 16-bit? From all that I've been reading, which could very well be written in a marketing sense, "Win95" is a true 32-bit OS. That to me means that if you are using 32-bit apps, you have a 32-bit system, not 16-bit here, 32-bit there, unless you are referring to the "Windows 3.1, 3.11" emulation which will be used to run those programs in the new OS. Oh, and uh DOS programs too. Maybe there will be a version for NT coming. I like you am skeptical of the new low-end Win95, and I've got my eye on Daytona (Open-GL) is being incorporated in that version also from what I read.
#126122From: Robert A. WeilSep 28, 1994 10:13 PM
Steven – Check out a couple of the fine 3D Studio books that are out there at most larger bookstores – such as Inside 3D Studio and 3D Studio Applied. With their illustrations, descriptions and tutorials, you'll get a good idea of the full range of 3DS capabilities. I know we're all biased here, but on the PC platform, regardless of OS, 3DS is the best modeler/renderer/animating program out there, bar none. truespace is a fine program, and has a very intuitive modeler, but no other program currently beats the "richness" (very scientific term) of the rendered frames from 3DS. The factors here are lighting, the rendering algorithms and shading quality, among other things. And while there is perhaps more of a learning curve than you would be used to with truespace – as the saying goes: "good things come to those who wait" – the extra work pays off in knowing how to use what is also the most flexible product around, especially when you add in the IPAS architecture. This translates into being able to bring your clients effects that only SGI's can currently offer (and some they can't). Sorry, you got me started. <g> bob
#126175From: Gus GrubbaSep 29, 1994 6:09 AM
So far, the GDI is 16 bits, regardless what you have up there. Chicago is going through some major changes each time a new [beta] release comes out but it would be tough to change that. I am "very" skeptical of WindyWin. I cannot understand why would I want it as opposed to sticking to NT. Why spend so much development effort for two, almost identical, platforms. It only makes the market go nuts as developers have to wait for Microsoft to decide what color shirt they will be wearing today. Meanwhile, NT isn't getting the attention it could as Microsoft themselves tout Chicago as the successor of Windows.
#126181From: Steven JurickSep 29, 1994 7:31 AM
I agree Gus! I've got NT myself, and am happy with it. I only want the ability to have 3DS in NT so that I don't have to 'shell' to DOS. I hate having everything I use in one environment, but then having to go to DOS for only one or two programs. Based on the raves I've been getting here, it seems that it would be worth it to go to 3DS 'in DOS' for now anyway until maybe there is an NT platform.
#126332From: John N. JordanSep 29, 1994 10:15 PM
I think that MS is really wanting to make people happy by keeping RAM requirements low. They don't want to make it take more RAM than Windows does now, or not much more. Making the GDI (or anything else) 16 bits lessens the "bloating" of a 32bit OS. Apparently 32 bit OS' take up more memory. Personally, I think they're shooting themselves in the foot by doing so, and hopefully old Bill will realize that that's not a good thing to do. Win 3 took up a whole bunch more RAM than regular Dos- but it was worth it and people grew to accept it. It's the same thing with Win 4/Chicago/whatever. I want a 32 bit OS. They're spending soo much time and effort in redesigning everything, they should just make it a full blown 32bit OS- with all the current NT advantages. I guess we've gotta wait for Cairo (96?) to get Chicago+NT. 96 will be a good year. 🙂 BTW- I think updating the drivers for my VESA system fixed the Chroma palette/logo problem. I haven't had time to get a good test though. Mabe tomorrow. JNJ
#126436From: SyndesisSep 30, 1994 10:36 AM
Are you referring to 16-bit parameters to GDI calls, or that the GDI.DLL itself is still 16-bit code? I'm shooting for InterChange as a Win32 app, running Win32s under Windows 3.x, and it runs fine under WinNT, too.
#126536From: Gus GrubbaSep 30, 1994 7:20 PM
As far as I could tell the GDI engine was the same one.