#lay to tape prob
19 messages in this thread
HELP!! I have 386 images that I want to lay down to tape. am using a frame
buffer that reads 756X486. my images are mostly smaller that that and when
using 3ds4 to put them on tape. if the images is not 756X486 then it says its
the wrong size and quits. Is there any way of laying these images down without
having to resize each one??? Can I create a background of 756X486 for each
frame and then lay these on to that ?? I hate to have to go ba back and change
each image [D [D [D [A [A [A [A [C [D/exit thanks \exit
If your dealing in american TV standard the standard res is 640X480 or 512X486.
Most cards will not allow you to dump to tape higher than that unless your
dumping to PAL or SECAM or they got you on a sales gimmic. (Video res being
what it is).
Marv….
Rock,
if you use video post you could center the images within a 756×486 frame (make
sure the resize button is off and the center icon is on) and resave them or
possibly put them to tape from there (dont' remember if video post allows
that).
when I do this i still get the message that "bitmap XXX.TGA is wrong size when
i put them in the background and hit resize it works great for one image but
when the next images appears i get the same message "bitmap XXX.tga is wrong
size
Just use Video Post — you can have it automatically resize each frame OR you
can have it crop the frame OR you can even position the frame in a larger
frame.
Just make up an IFL with the list of frames, and VP will do the rest (it will
go VERY quickly, a few seconds each frame — the only problem is you need
enough disk space, but it sounds like you only need less than 400meg, which
nowadays is peanuts. If you have less, do it in batches and delete the old
frames as you go).
VP is about the most indispensible tool around, and I'm looking forward to an
even more fully featured MAX version!
Dear Mike,
I dont know if this what you want to do. Make the images into an .IFL, set up
the background in any keyframer window as the .IFL file, then render that
window. In the render dialoug box rescale the background, and set the render
size to the required size, then render away.
This will give you your images rendered at the new size.
Hope it is what you need
Regards Chris Averill
tried this and it doenst work. it works fine for one image but anymore than
that and it quits and give the message "bitmap XXX.tga is wrong size" and then
"Failed to get frame 130 of XXX.tga [C [B [D/exit
Rock,
sounds like you have a corrupt file in the list (check frame 130 to see if you
can view it), are picking up spurious frames from other directories, or some
files have different sizes. A couple of suggestions:
check the bitmap that video post is flagging. View it, get file info on it.
have image alchemy check every frame for size and make sure they are all valid.
You can use alchemy file*.tga -x |more
change your map paths to point to only 1 directory, to avoid picking up
spurious files.
each image is a different size the most common is 744X444. I want to have these
images either resized or layed in the center of a 756X486 frame. I have been
using Photoshop to adjust these images but all are RGB TGA files. If the image
is 756X486 already then everything works just fine , It's realy screwy. it
shou work unless there is a bug. I have tried in on two machines on with 3DS3
and 3DS4 both gave me the same error message. [Cthanks, Rock
Rock,
PMJI, as I missed your orignal question. The 3DS.SET variable
DTV-SCALE-UP (Disk-to-Video) parameter determines whethe a disk image is scaled
or fill the screen or centered within it. VIEW-SCALE-UP does the same for that
function.
Kevin Krell – Computer Support Associates
Rock,
I may be wrong (and it would be an easy test), but I think video post expects a
sequence of images to be at least the same rez. I don't think it's a bug, it's
probably the way they decided to do it. Alchemy could resize, but probably not
center each image.
Martin,
OK, you're wrong (didn't even have to test). Video Post has the bitmap
positioning options in the Queue Entry dialog – Resize, Offsets, and Align.
Kevin Krell – Computer Support Associates
Kevin,
>> you're wrong (didn't even have to test). Video Post has the bitmap
positioning options in the Queue Entry dialog – Resize, Offsets, Align.<<
I'm fully aware of the options. I just wasn't sure if vp would happily align a
bunch of different resolution images in a sequence – that did require a test.
And video post did handle them using an .ifl – but NOT when using a wild card.
That's the problem, you have to use an .ifl – wildcards won't cut it for
aligns. For my test I created 4 files
name size
——– —–
test0000.tga 32×32
test0001.tga 64×64
test0002.tga 128×128
test0003.tga 320×200
I could align to any size, and the crop performed as expected, at any rez,
using test.ifl, but when I used test*.tga then I got the error:
"bitmap test0001.tga is wrong size"
I think it is a bug and I'd like my prize now please <G>. Although, I'd guess
it's already known.
Martin
Martin,
I apologize, now you're RIGHT. I guess it would be a bug, but Gary's
always pushed .IFLs as the preferred way to do things. One more reason why
<g>. I would have tested it myself, but my demo system's hard drive is a
little whacked. Looks like a Monday morning low-level and restore from backup.
I haven't had anything go this bad for a long time.
Kevin Krell – Computer Support Associates
Kevin,
>> I apologize, now you're RIGHT. <<
that's OK. Actually, I'm glad you "challenged" me because I wouldn't have taken
the time to investigate the problem and try to reproduce the error if you
hadn't <g>.
Actually, Chris, I was responding to someone else's problem, basically giving
them the same advice.
But I understand — it's easy to accidentally reply to the wrong person. I
just hope the guy who had the original problem is okay now.
sorry but that doesnt work, i wish it did. when i render these images i have
the images numbered and I have Queue Entry of VP set to ALIGN and the center
one picked. If the images are not 756X486 it gives me the message "bitmap
XXX.tga is wrong size" "Failed to get frame XXX of XXX*.tga" I understand it
should work but its not the images are 744/478 [Dthe images are 744X478 or
there abouts the images that are 756X486 work just fine
>sorry but that doesnt work, i wish it did. when i render these images i have
the images numbered and I >have Queue Entry of VP set to ALIGN and the center
one picked. If the images are not 756X486 it gives >me the message "bitmap
XXX.tga is wrong size"
3DS is giving you that error message? That sounds weird — do you have rescale
selected as your rendering option?
I have both clipped and resized images in exactly this way with no problem.
Tell me the exact size of your bitmap you're having a problem with, exactly
what you'd like it to be output to, and I will try it myself here.
my images are different sized but a very commom image size is 744 X 424 i want
to set that images in a 756X486 image size. I have had no luck in trying to
achive this although it should work. I have had two machines tel give me the
same error message. Most of these images have been reworked in photoshop and
have been saved as TGA files. If the images is already 756X486 then I post will
read them and have no problem. if they are not exatcly 756X486 i get the
message. [D [D [D Thanks, Rock