#AAPLAY.DLL
3 messages in this thread
I use ToolBook as an authoring package to display animations for CBT.
Unfortunately ToolBook doesn't give me te option of loading animation into
memory prior to playing. This means that playback rates are directly controled
by the hard disk performance. I know that through Visual Basic the VBPLAY.VBX
uses the aaplay.dll to control animation playback. I should be able to use
ToolBook to acces the same features of the dll (like MemoryLoad). I was just
wondering if anyone has done this and can help me with the function names, what
data type they return, and the parameters so that I can preload my animations.
Any help or suggestions would be greatly appreciated.
I would also like to find a good description of the .flc format so that I can
create some utility programs. I haven't found it in any of the books I have
looked at so far.
Thanks
Dale
>> create some utility programs. I haven't found it in any of the books I have
looked at so far. <<
the support libraries for Animator Pro explain the FLI and FLC formats.
-dave
If you can use toolbook to access the C functions of the DLL, then you can
indeed perform a memory load ahead of time. The C programmers reference manual
for the .DLL is part of the Animation Support Libraries Developers kit.
Animation Support Libraries: This developers kit includes C and Visual Basic
Programmers reference manuals for the Windows Player, Fliclib and File Format
manuals, Code examples and other support files, POCO and POE reference manuals,
and more. You can order this kit directly from Autodesk by calling
800-964-6432. The kit costs about $25.
"Animation Support Libraries R2.0 SAP# 03302-013303-9000".