#tough one….
2 messages in this thread
I am jumping between ACADr13 and 3DSr4 working on animating a "transforming
house." I used many object/link(s) to make the controling of pieces much
easier. However, now I need to modify the original object (adding and
subtracting more parts) and increase the details of the objects. Questions:
1)Is it possible to keep the objects linked but to "update" the object. For
example, in the original file/animation you have a box that is linked and now
you want to replace the box wih a torus without creating a completely new link
etc…..I know this seems confusing, because it is confusing to
ME!!!!……..oh well……..Basically import the link-tree and then switch the
names in the tree?….I have nooo idea. Well, thanks anyway!
Question #2– If I import by layers, and more than one object is on that layer
how can I seperate the object to be two seperate things?(in 3DS)
Answer 1: bring the acad objects into a new 3ds file and give them the same
name as they had in the old 3ds file. Save the new 3ds file and bring up the
old. Do a file/merge/object (turn off animation) and select the objects to be
replaced. Hierarchy links and keyframe data is preserved.
Answer 1a: you could write a pair of key scripts to save the hierarchy and to
apply the saved hierarchy to a new file.
Answer 2: select the faces on the portion to be defined as an object and do a
create/face/detach (oxymoronic command name mode on <g>).
LAM