CompuServe Thread

#Path in Keyframer

6 messages in this thread
#191105From: Scott WomackSep 16, 1995 6:23 AM
Is there a way to rotate an entire path as an"object"? I want to take an object with a predefined motion path, and rotate the path intact so the object will move in a different direction. I know I can move each individual key frame, but I am looking for some sort of short cut. -Scott P.S. Hey Gary, this would make a great feature for 3D Studio Max!d
#191139From: Terry MillerSep 16, 1995 1:17 PM
Scott, You probably know this already, but I thought I'd throw it in. If you created the path in the lofter or the shaper, you can rotate it in one of those and re-get it. Terry
#191142From: MARTIN G FOSTERSep 16, 1995 1:36 PM
Scott, >> Is there a way to rotate an entire path as an"object"? << link the camera and target to a dummy as children of it. Rotate the dummy. If you want to unlink without losing the new positions, delete the dummy but say no to delete sub-tree.
#191164From: John K. JordanSep 16, 1995 4:47 PM
>>rotating path… I don't know if there is an easier way, but this is how I rotate a simple keyframer path (I don't know how it will work for linked objects): -Save the project containing the orig path to disk as a .3DS file (not as a .PRJ). -In the Editor, make a copy of the keyframed object using a shift move. Rotate this new object in the editor the number of degrees you want to rotate the KF path. This rotates the transformation matrix of the object. -In the KF, do Object/Tracks/FileInsert, click on the new object, pick the .3DS file, pick the original object from the list, set scope to Object and method to Relative. This will apply the old path to the new object but it will be rotated in 3D to align with the new object. BTW, you probably know this, but you can hold down the ALT key to move (translate) an entire path with the Path/MoveKey command. JKJ, Oak Ridge, TN
#191458From: Scott WomackSep 18, 1995 4:01 PM
Thanks, this looks like what I was hoping for. -Scott
#191261From: David GouldSep 17, 1995 12:23 PM
<<I want to take an object with a predefined motion path, and rotate the path intact so the object will move in a different direction.>> Just create a dummy object. Link the object to this dummy, then rotate the dummy. The path will now be rotated in the direction of the dummy. DaviD "Jane Fonda bends and twists" GouID