#help mapping/mat'l
5 messages in this thread
when rendering a camera viewport my objects mapping goes haywire!
if i render the same camera viewport by just rendering object the mapping is
fine(and image looks great), but if i render view the objects material changes
appearance and i notice what looks like a triangular patch running down object
with horizontal smear of material(planar mapping on a planar object simulating
carpet)…
anybody have an idea of what is going on? is this hardware/software i don't
know??? using 3ds4 on gateway p5-66 64mg matrox ultima 2mg video
card,(replaced pentium chip 3months ago shouldn't affect this?).
Tony
You might try tesselating the floor object. It sounds like it only has 2 faces
and is having trouble stretching the mat'l.
-Ted Boardman
ted
yes the object does have only 2 faces, thanks I will give that a try.
Tony
G'day Tony
You should also make sure there are no co-planar faces in the floor, as
this can cause the exact problem, and it is always a good idea to use a grid
(PXP GRIDS) instead of a box for floors etc. as you get better shadowing, less
problems, and better looking lighting if 3DS has more than a paltry 2 faces to
work with!
Best of luck,
-Peter
Peter
thanks, i was working with only 2 faces and will keep this in mind when
creating floors and ceilings. sorry i didn't get back to you sooner haven't
logged on to forum in quite awhile.
tony