CompuServe Thread

#Key Frame Map

5 messages in this thread
#3850From: Yost GroupOct 3, 1991 6:54 PM
Tad, I think your engineer is referring to a "key map"… not a key frame map. He's probably talking about an image for him to run through the key channel of his switcher to use as a matte. There are plenty of ways to do this, but without knowing exactly what he's talking about, it's hard for me to suggest anything specific. – G
#3898From: TAD SECKINGEROct 4, 1991 8:54 AM
G.. I think what he is concerned about is the placement of the animated image to be faded into the live video section. As he explained it to me if we create a black background with the animation in white (that is the image in white) he can sync the two together and the edges will match. As I said, I'm new to this so any suggestions would be appreciated. Is live Background video with the animation that complicated? Also the Boss wants to know if your going to create a light that simulates a fluorescent fixture anytime soon? (Wish..Wish..Wish!!!!)The spots are fantastic but you have to noodle the hell out of them to create a fl. fixture…… Thanks in advance…T
#3911From: Yost GroupOct 4, 1991 10:58 AM
It sounds like he wants a matte image to use in the key channel. You can create one by rendering your image/animation again with just a white self-illuminated material on your objects that need to be the key objects. Speaking of SI materials… if you want to make a fluorescent light, just assign a white SI material to a tube and place an omni light in it. Works perfectly (except you don't get shadows that way). If you need shadows, do the same thing, but instead of an omni light, you'll have to use spotlights positioned carefully. We've done many interior office scenes here that use this effect very photorealistically. If you'd like to see two images done this way, they're in DL9, called LAB1 and LAB2 (.gif). Check it out. – G
#4019From: TAD SECKINGEROct 6, 1991 12:43 PM
Thanks Gary,,,, I'll try that…..T
#3999From: Robert C. SeiwertOct 5, 1991 11:07 PM
Tad, 3DS produces what is called an alpha channel. The alpha channel is a soft edged mask that you can use as a matte. This is what your video enginner is calling his key channel. You can split off the Alpha channel and do what is called a double dump to tape. After you dump the animation to tape and the alpha channel to tape you would lock the decks together via timecode. Feed the alpha channel tape into the switcher as the matte along with the live video and the animation. Then the switcher will do the rest. If you use transparent objects the matte would allow the live video to show through the transparent objects. I use the alpha channel to do mattes for single frame animation. It is a powerful tool and would take up a chapter in a book on how to use it.