#Smart smoke?
6 messages in this thread
>> I'll bet it costs a hell of a lot too <g>.
Wavefront is $25,000-50,000. Not too bad. (Riotous laughter)
I really think that physical-based modelling is gonna be a real
important thing here soon. Things like inverse kinematics, particles,
collision detection, physical forces… are all VERY important in
creating realistic animations. Most of these have to be simulated by
the artist now, making his/her job that much more difficult.
>> I really think that physical-based modelling is gonna be a real
important thing here soon. Most of these have to be simulated by the
artist now, making his/her job that much more difficult. <<
Yes. Way yes. That would be something to hope for in the next major
3DS release, though I would actually expect to wait maybe until R5
for it. BTW, I'm inclined to want to see much of the nifty stuff
added as 3DS supported features, as opposed to IPAS routines. Smart
Smoke I see as an IPAS. Refraction, physical interaction modeling I
see as built in. That sort of thing.
Any physically-based modelling or dynamics can be implemented very
elegantly within IPAS3. The UI for those routines can be extremely
interactive and complex… as much as the core program itself is.
Brett Malnick (Positron) has already announced a 3DS IPAS3 version of
the dynamics packages he's about to ship for Lightwave. And any
effect possible with the upcoming Wavefront Dynamation package is
going to be possible in IPAS3 as well.
Your R5 prediction is a moot point with the IPAS interface that comes
with R3. All you'll have to wait for is releases from 3rd party
developers, who are working furiously on all sorts of neat stuff
right now. I'm hoping for dynamics, kinematics, and that cool "Smart
Skin" feature they've got in Alias so you don't have to have all
these jointed figures all the time. And R3's IPAS interface allows
direct access to the GUI!
OK OK OK already. I give. I've never really seen this IPAS stuff, and
it sounds like it is sweller than I would have even dreamed. You win.
I'll probably have to go out and buy the stuff and learn to be good
in C in the end, just so I can get in on the fun. Pleh. ; )
Boy, I couldn't program my way out of a wet paper bag. Luckily there
are all sorts of mutants (you know who you are <g>) out there who
enjoy locking themselves in seclusion and getting google eyed over
countless lines of code. I prefer locking myself in seclusion and
getting google eyed over all the neat stuff I can do after I've
bought the stuff these mutant graphics programmers crank out <g>.