CompuServe Thread

#Smart smoke?

6 messages in this thread
#60070From: Dan O'LearyOct 3, 1993 6:44 PM
>> I'll bet it costs a hell of a lot too <g>. Wavefront is $25,000-50,000. Not too bad. (Riotous laughter) I really think that physical-based modelling is gonna be a real important thing here soon. Things like inverse kinematics, particles, collision detection, physical forces… are all VERY important in creating realistic animations. Most of these have to be simulated by the artist now, making his/her job that much more difficult.
#60108From: Peter M. GruhnOct 4, 1993 12:07 AM
>> I really think that physical-based modelling is gonna be a real important thing here soon. Most of these have to be simulated by the artist now, making his/her job that much more difficult. << Yes. Way yes. That would be something to hope for in the next major 3DS release, though I would actually expect to wait maybe until R5 for it. BTW, I'm inclined to want to see much of the nifty stuff added as 3DS supported features, as opposed to IPAS routines. Smart Smoke I see as an IPAS. Refraction, physical interaction modeling I see as built in. That sort of thing.
#60111From: Yost GroupOct 4, 1993 12:26 AM
Any physically-based modelling or dynamics can be implemented very elegantly within IPAS3. The UI for those routines can be extremely interactive and complex… as much as the core program itself is. Brett Malnick (Positron) has already announced a 3DS IPAS3 version of the dynamics packages he's about to ship for Lightwave. And any effect possible with the upcoming Wavefront Dynamation package is going to be possible in IPAS3 as well.
#60117From: John TissavaryOct 4, 1993 2:09 AM
Your R5 prediction is a moot point with the IPAS interface that comes with R3. All you'll have to wait for is releases from 3rd party developers, who are working furiously on all sorts of neat stuff right now. I'm hoping for dynamics, kinematics, and that cool "Smart Skin" feature they've got in Alias so you don't have to have all these jointed figures all the time. And R3's IPAS interface allows direct access to the GUI!
#60119From: Peter M. GruhnOct 4, 1993 4:54 AM
OK OK OK already. I give. I've never really seen this IPAS stuff, and it sounds like it is sweller than I would have even dreamed. You win. I'll probably have to go out and buy the stuff and learn to be good in C in the end, just so I can get in on the fun. Pleh. ; )
#60184From: John TissavaryOct 4, 1993 2:14 PM
Boy, I couldn't program my way out of a wet paper bag. Luckily there are all sorts of mutants (you know who you are <g>) out there who enjoy locking themselves in seclusion and getting google eyed over countless lines of code. I prefer locking myself in seclusion and getting google eyed over all the neat stuff I can do after I've bought the stuff these mutant graphics programmers crank out <g>.