CompuServe Thread

#Shell problem R3-R4

5 messages in this thread
#146111From: Dave BoltJan 11, 1995 10:50 AM
I just upgraded 3DS r3 to r4 and now get an Insuff. memory error when I shell out to compile. For example: ——————————————————————————- ——————————– wcc386 tuber.c /s /j /ez /mf /fpi87 /3s /oail /zq /fo=tuber.obj Phar Lap err 10118: Can't load EXP file: D:\WATCOM\BIN\wcc386.exe Memory error: insufficient physical memory available 86 total 4K memory pages available on system A minimum of 114 memory pages required to run pgm ——————————————————————————- ——————————- This on a 486 with 32M RAM and QEMM6.0. I am starting 3ds using 3dshell and I also tried limiting 3ds to 15M using cfig386 3ds -extlow 500000H -exthigh f00000H With same results as above. (3ds still reported 30M available in current status? however?) Any help appreciated! TIA, Dave
#146116From: Jonas Ruikis [ADESK]Jan 11, 1995 11:15 AM
Hi Dave, << I just upgraded 3DS r3 to r4 and now get an Insuff. memory error when I shell out to compile. >> I'm going to pass this around my group. However, shelling out to compile also doesn't work well with metaware and will result in corrupt builds of your code. QA tested the product and recommends compiling the IPAS tool kits from the Dos prompt and not shelled out from another program. I'll get back to you regarding 3DS not recognizing your minimized RAM environment. jonas[adesk]
#146144From: Brian Rudolph [Adesk]Jan 11, 1995 12:44 PM
Dave, File Info for 3DSHEL.TXT Section: Autodesk 3D Studio Contributor: 71722,170 Size: 4840 Submitted: 12/21/93 Type: Text Accesses: 295 Title: Shelling out of 3DS Release 3 Keys: 3DS 3D STUDIO MEMORY SHELL PHAR LAP Describes methods of shelling out from 3D Studio Release 3 into other programs like AAPRo and ACAD. (Approximate download time at 2400 bps using CIS B: 00:16) (An ASCII file; read online, capture to a file, or download with a protocol)
#146171From: Dave BoltJan 11, 1995 3:31 PM
Thanks for the info. I gave 3ds 20M using "-maxvcpimem 20000000 …" as suggested in your upload. With this, 3ds recognizes the reduced RAM environment in the status display and I am able to shell out to my editor (or DOS) and compile. I am also able to shell out to AAPro now with 3DSr4. This is much faster than having to relaunch 3ds after each compile. Thanks Dave
#146174From: Jonas Ruikis [ADESK]Jan 11, 1995 3:48 PM
Hi Dave, Glad Brian was able to help you out..