CompuServe Thread

#Animator Pro/3DS

13 messages in this thread
#126189From: Steven JurickSep 29, 1994 8:27 AM
Bob, Thanks again for the info on the books. I'll definitly check them out. I have another question I hope (know) you can answer being into 3DS and all…What does Animator Pro do? I know that 3DS has a pretty good animation section from my readings, but why buy Animator Pro? Is it compatible with 3DS? Is it a plug-in for 3DS. Give me the scoop. Also, who could I call to get lots of literature, feature, and down to earth pricing on 3DS/Animator Pro? Steve
#126239From: CSA/CASep 29, 1994 2:18 PM
Steve, You can locate a dealer through the Autodesk Multimedia Referral Line @ 800/879-4233. Or post your city and all the dealers here will jump on you in EMAIL. Kevin Krell – Computer Support Associates
#126354From: Constance R. RothSep 30, 1994 12:01 AM
Hi, Steve. Animator Pro is a 2D animation/paint program which goes well with 3D Studio. I don't do much 2D animation, myself, but I do use it to make texture maps quite often. Regards, Connie
#126391From: Steven JurickSep 30, 1994 8:24 AM
I have been wondering about how to make a lake surface appear to be flowing. I think something like that can be done with Animator Pro. Can it – by using color cycling or something? Let me know please.
#126399From: Jonas Ruikis [ADESK]Sep 30, 1994 8:41 AM
Hi Steven, << I have been wondering about how to make a lake surface appear to be flowing. I think something like that can be done with Animator Pro. >> Checkout WAVE.ZIP in the Animator Section of the lib. << other waves… >> WAVES.ZIP demonstrates morphing ocean waves, found in Mesh/Project File section of the lib. WAVE68.zip breaking ocean waves, found in the Animator section of the lib. jonas
#126443From: Steven JurickSep 30, 1994 10:39 AM
Thanks Jonas, I'll check them out.
#126636From: David WrightOct 1, 1994 4:00 PM
Steve Yes you can use color cycling in Ani Pro to make things look like they are moving BUT depends on how snifty you want flc to look. Using 3DS and waves and spending lot of time creating meshes and rendering can get you a very high level of realism If you goal is to make quickly something that looks like it is moving and takes next to no file space than color cycling works great – I use it a lot. [I have a poco in libary that you can down load (free even!) PLYGRD I think and a sample flic made useing another POCO that is under development CHGGRD something is its name – If it seond looks like it might be useful I can send it to you – I'm looking for feed back on how well it works] It is possible to do both – Using color cycling as maps applied to objects in 3DS can give even greater depth to your animation (and more work for you) Some times we forget the obvious – it may be simpler to take your video camera to beach – and you can catch waves while you're there.. As we say in the biz – what are the production values? [read – how much time & $ does your client have?]
#126600From: Michele BousquetOct 1, 1994 8:18 AM
Steven, Animator Pro is very useful for creating animated texture and bump maps. For example, if you want to create an animation of a droplet falling into water and making a ripple in 3DS, this would be a megapain to model directly in 3DS. Instead you can use Animator Pro to make a grayscale 2D animation (called a flic) of the ripple. Then in 3DS you just apply the flic to a flat surface as a Bump map and render it. Voila! A ripple. Saves a lot of modeling on "animated meshes" like this. There is a learning curve but no more so than for 3DS. I don't know of any other program that will create animated texture and bump maps for use with 3D Studio, at least not at 800×600. I may be biased — I've been using Animator Pro since its 320×200 days and have found more ways to use it with 3DS than a porcupine has prickles. <g> Speaking of books, be sure to check out the 3D Studio Tips & Tricks Series, which will be available next week at your local Barnes & Noble. This is six workbooks on different subjects for 3DS: Materials & Lighting, Glass & Reflection etc. Of course then I am biased again; I am one of the co-authors. <g> Michele
#126610From: john h grabauOct 1, 1994 11:39 AM
Michele, I just got 3DS but have Animator since it's first release. Does your book mention other complementary ways to use the two packages? I spent part of yesterday being shown what LightWave can do on the Amiga. It had the ability to make "dents" or imprints in a 3-D sphere by pushing a shape against the sphere mesh. Can 3DS do this also? Have I missed in the documation? I also read in PC Video and Graphics magazine that LightWave is being released for the PC soon. I liked the ease of use and Toaster-like menu controls. I am trying to figure out if it will be complemetary to 3DS or just duplicate 3DS features. jhg
#126647From: Jonas Ruikis [ADESK]Oct 1, 1994 9:11 PM
Hi John, << denting an object.. >> There are several ways to do this but not the way that you describe. Here are some files in the library to help you see the way that you can deform or displace a geometry. ————————————— File Info for DSPLAC.ZIP Section: IPAS Usage Contributor: 76702,413 Size: 105706 Submitted: 5/1/94 Type: Binary Accesses: 217 Title: Yost Group IPAS Displace pxp working demo. Keys: YOST GROUP IPAS3 DISPLACE PXP DISPLACEMENT MODELER WORKING DEMO This file contains a working version of Displace pxp, but cannot write meshes back out to the 3D Editor. Displace is a Displacement modeler unique in the world of 3D graphics… Kind of like a super duper souped-up GIFDXF, with interactive feedback and real-time Gouraud shading of over 50,000 polys-per-second on a Pentium with a fast display card. From Yost Group IPAS Boutique Disk#7. File Info for DSPFLI.ZIP Section: IPAS Usage Contributor: 76702,413 Size: 316775 Submitted: 5/1/94 Type: Binary Accesses: 103 Title: Yost Group IPAS Displace pxp morphing demo flic. Keys: YOST GROUP IPAS 320X200 FLIC DEMO DISPLACEMENT MODELING MORPHING This file contains a 320×200 flic illustrating how the Displace PXP Displacement Modeler can be used to output multiple morph targets while moving the displacement over the surface of an object. Animated morph smoothing was used to make pieces of the morph dynamically appear out of the displacement. An inset to the animation illustrates the 2D bitmap that was used as the displacement source. From Yost Group IPAS Boutique Disk#7. File Info for DEFORM.ZIP Section: IPAS Usage Contributor: 76702,413 Size: 443253 Submitted: 5/1/94 Type: Binary Accesses: 112 Title: Yost Group IPAS Deform pxp demo flic & screenshot Keys: YOST GROUP IPAS 320X200 FLIC DEMO SCREENSHOT DEFORM FFD PXP This file contains a flic created with Deform pxp, a Free Form Deformation modeling tool. In this example, the Chevy .3ds file has been texture mapping and is seen twisting and twitching in ways previously impossible to animate in a single operation within 3DS. A 640×480 .gif screenshot of the UI controls is also included. From Yost Group IPAS Boutique Disk#6.
#126709From: john h grabauOct 2, 1994 11:53 AM
Thanks for the tips Jonas! jhg
#126821From: John TissavaryOct 3, 1994 1:01 AM
In addition to what Jonas posted, you can also acheive geometric dents without purchasing additional IPAS routines by using the boolean function in 3DS. Often you'll need to tessellate objects before doing this, if there aren't any vertices in the area. I'm not sure what the threshold on that is, but a little experimentation will get you a long way. Also, if you don't need geometric dents, then you can always just apply a bump map where the "dents" part of the map would be darker in gray-scale than the rest of the surface map. John Tissavary (LUNA cie, inc)
#127041From: Michele BousquetOct 4, 1994 7:40 AM
You received a comprehensive reply on this from someone else which I think wraps it up. My new books cover very little Animator Pro. The only book I know of that talks about using 3DS and Ani Pro together is AutoCAD 3D Design and Presentation, a book I co-authored in 1990. The technical info is out-of-date (3DS R1!) but the presentation concepts are still valid — how to put together a presentation with AutoCAD, 3DS, Ani Pro, etc. I still see the book in stores all over. If you get a chance you might want to flip through it and see if it's what you're looking for. Michele