CompuServe Thread

#Bones in LWPro

28 messages in this thread
#91735From: BRAD HAYESOct 2, 1994 11:01 PM
Hi Ho: John I was just wondering if you had any plans for a follow-up on Ken Stranahans article on bones. I was working on a project this week, one I thought would be a snap; Molded my model, made my object skeleton, created my motion paths (a really outstanding jogging cycle, if I do say so myself). But the one thing I forgot to check is the how the bones interacted with the model. It was kind'a cool the way the polygons bunched & shot all over the place. Anyway I think that bones are (is?) still a very misunderstood area of LightWave. Considering how powerful this feature is, I really think you need to do a little piece on it here and there. I had to go back to issue 1 to find anything on bones. I also noticed there is no mention of a class on bones in Hawaii. Do you know if anyone who'll bee there would bee talking about it. It looks like a pretty good line-up, minus that. Hope I can buy you a beer on the beach… Brad Hayes H.V.C.
#91736From: Jim PlantOct 2, 1994 11:09 PM
Brad, FYI: Looks like Allen Hastings will be a last minute addition to the line-up of LightWave experts in Hawaii. We are adding on a special session for him on Thursday right after the last scheduled class. He will also participate in the end-of-seminar Q&A with the other trainers. Jim Plant Avid Publications
#91751From: John GrossOct 3, 1994 2:50 AM
Hrmph, What does he know!? JG
#91817From: Jim PlantOct 3, 1994 9:54 PM
I think Allen is planning on bringing his PC laptop to show some LightWave stuff on the PC. He's pretty much open to discuss anything people bring up. JP
#91925From: Wayne ColeOct 5, 1994 3:58 AM
How about the error in refraction drawing and index of refraction handling!?!? Its been in there since rev 1.0 and no amount of bug reporting/sample file shipping to NewTek et al seems to get any notice… wmc – via Autopilot!
#92105From: John GrossOct 8, 1994 2:19 PM
Wayne, Actually, LightWave didn't have Ray traced refraction in V1.0. It wasn't introduced until 2.0 and worked flawlessly at that point. subsequent revisions (3.0, 3.1, 3.5) however, have had their share of buglets: 1. When many of LW's internal computations were converted to floating point, a variable was missed and caused erroneous results. 2. Later, there was a bug that caused LW to ignore 1.0 mediums when coming from a non-1.0 medium… the fix was to substitute 1.001 instead. 3. 3.5 fixed both of these, but a new bug was introduced which may cause small black speckles to appear in the refracting surface. This is cuased by the ray tracer getting confused when two faces share the same space (as in a two sided polygon). This will be fixed in 4.0, but the temp fix now is to create a minute gap between the inside and outside facing surfaces. (or use 3.1 with indexes of 1.001 for the air surfaces). Of course, you have to model objects correctly for refraction to work properly. Make sure to always have a surface facing towards the ray of light traveling through an object with the Refraction index of the material that is being passed into. For an excellent guide to this, see Understanding Refraction by Mark Thompson in the Oct issue of LWPRO. (RSN).. JG
#92151From: Wayne ColeOct 9, 1994 1:44 AM
John, This is the old glass table problem I sent you the files for a while back. The glass top is 1.5 inches thick. I have tried modelling that as a simple box, with only outward facing polygons, (normals going into the air) duping and flipping a copy to get a surface normals in each direction, (going into the glass and into the air). I kept the simple approach. Now, the problem is that with a 1.5 IR, the distortion is orders of magnitude off from what I see looking at the table in real life that I modelled. (I ven measured my viewing position and set the camera accordingly during one "trial". In order to get the rendered fram to look like "real-life" I had to drop the glass IR to 1.01. And it appears the same in every version of LW I've owned up to 3.5 (haven't tried it in 3.5 yet. Oops – that's not true – I didn't make the model until the first "free" update to those who orignally paid like $1395 list for the Toaster, but before 2.0. Now regarding the bugs. How is air handled? The legs are sitting in space (I have no model air in the scene). Is empty space RI 1.0? Is it subject to the ignored 1.0 medium problem you mentioned? (Sounds stupid, but I have obviously missed something as all LW Versions have given the same erroneous result.) It sounds like, from your comment on 3.5 that I have to create an "air box" around the glass table top with a pocket in it, faces not quite touching, and face its normals into that glass, giving it an IR of 1.001 and transparency 100%. Let me try that… Holy Mackerel!!! That was it!! (LW 3.1 – My 3.5 is on another machine and the net is not up at the moment. I'll try it there later). Sheesh! It never dawned on me that I would have to model the air as well. Stupid!! I just sorta assumed 'virtual reality' came with it pre-installed! Man!! So dad-burned obvious and I've spent years 'in the dark'. &*^%$#@!! Anyway, that leaves me with an enhancement request. Why not have a "Universe" setting that defines your empty space with IR being one element. That way whether its ocean, deep space, a liquid Nitogen atmosphere or inside a glass paperweight you can set the objects' environment to get the correct response for light passing through the objects. wmc – via Autopilot!
#92183From: John GrossOct 9, 1994 1:10 PM
Wayne, There's no need to model the air. For your glass top you have to have the outward facing polys with a RI of glass and the inner facing polys with the RI of 1.0 (or 1.001 in 3.1) Just imagine the ray of light traveling thru the table: Everytime it meets a surface, the poly "facing" the ray has to have a RI of the medium being entered into. Hope this makes sense… JG
#92328From: Wayne ColeOct 11, 1994 4:06 AM
John, Thats what I meant by modelling the air – a poly (or object) at the refractive surfaces with polys facing into the nexst medium and with approp IR. Basically, since my table has rounded corners (36 polys on the 2" edge) and top and bottom surface, the easiest way to get the "air polys) was to dup the table top, increase the size by 1.01 (you said, I think, that 3.1 required a space between polys of media with different IRs) then flipped the polys on the duped objec and created surface names like [duh] Air. Then in LW set IR's appropreately. Thats what I meant by "modelling" air. Any way it worked – and I feel stupid since it makes sense (now) that I had nothing in the scene with a 1.0 IR. SO essentially it was trying to do a calsulation with a 0 and depending on how he set it up, it could have been a Tan (0). Which explains the large distortion I saw. Anyway, thanks for the "bat up 'side the head bone…". wmc – via Autopilot!
#92448From: John GrossOct 12, 1994 1:35 AM
Sure, yep, you are doing it right, except that it is 3.5 that requires the space. 3.1 requires the 1.0 of air to be set at 1.001 or similar since the 1.0 setting wasn't calculated correctly. JG
#92510From: Wayne ColeOct 12, 1994 3:31 PM
John, I got the 1.001 AND the space. Looks pretty good on 3.1 and from what you say should look OK on 3.5 without any modification. Thanks again for the "wake-up whack". wmc – via Autopilot!
#91800From: Bruce G. ConsidineOct 3, 1994 7:12 PM
Jim, I'm still looking for my September issue of LW Pro. Is this a problem, or is it still enroute? Thanks, Bruce
#91816From: Jim PlantOct 3, 1994 9:51 PM
Bruce, The September LWPRO shipped the last week of September. Give it a few more days before you call our office (1-800-322-2843). We ARE finally beginning to catch up on LW PRO. The October issue went out to the printer today! Jim
#91878From: John BunnellOct 4, 1994 6:05 PM
Jim, What about the disks? I still haven't rec the disk from the August (I believe that was it with the candle holder on the front) issue. thx jmb
#91908From: John GrossOct 4, 1994 10:55 PM
PMFJI, The August issue didn't have a disk. July and September both do. JGross editor, LWPRO
#91911From: John BunnellOct 4, 1994 11:10 PM
JG, Maybe that is why I didn't get it.<G> Logic!!!?? What!! Are you mad!!! jmb
#92094From: Bruce G. ConsidineOct 8, 1994 9:28 AM
Jim, Received my LWPRO on around this last Thursday, thanks. I guess I'll throw in my nickle's worth <inflation> of opinion on advertising. Once you carry more advertising your advertisers become another group of customers along with the subscribers. They will have certain needs and demands that will probably affect the structure of LWPRO. But advertising may be necessary for competitiveness over the long term. I guess I'm for advertising as long as it remains disiplined towards accomplishing LWPRO's mission objective of distributing info and expertise in LW3D and CGI in general. If advertising revenue ever becomes an end in and of itself, well… The additional resources and circulation should be an important help to LW3D in the battle of the CGI softwares that may be on the horizon. Finally, if it means more neat color CGI pictures, yes! :^) Thanks, Bruce
#91825From: BRAD HAYESOct 4, 1994 1:09 AM
Well, thank goodness I signed up for that extra day. This is going to be the best write-off of the year… Brad Hayes H.V.C.
#91750From: John GrossOct 3, 1994 2:50 AM
Yes, We are planning on doing more bones stuff, I think Grant is covering some bones stuff in Hawaii. JG
#91779From: Grant BoucherOct 3, 1994 12:43 PM
>Yes, > >We are planning on doing more bones stuff, I think Grant is covering some >bones stuff in Hawaii. > >JG Hey…nice try :} I am already doing Displacement Mapping and Real World Effects, and now picking up Brent's classes for Surfaces and Envelopes. etc…NOW I'm doing bones too!!!? When am I supposed to see Hawaii!!! grrr….this deal is getting worse by the day :} Seriously, I do not think any of the classes are covering bones so far…maybe we should, or discuss it in the roundtable? Grant Boucher 1 of 2 Supervising Animators :} – Star Trek: Voyager – Amblin Imaging
#91826From: BRAD HAYESOct 4, 1994 1:09 AM
Nooooooo, I'm leaveing before the round table. I'll have to get someone to take notes. And as for not haveing time to see Hawaii, I can't beleve I'll be there for almost a week and not get to go Scuba Diving. Great, I'll be on a tropical Island sitting in a confrence room watching computer stuff… As long as I get a big drink in a hollow pinapple with little paper umbrellas and a curly straw. Brad Hayes H.V.C.
#91937From: Sean HannonOct 5, 1994 9:09 AM
A question about this Hawaii seminar to John or Grant… I have attended LW seminars at Amiga expos in Pasedena, and I have taken a few invaluable seminars with Lee Stranahan. After thanking Lee for all the help I've received that has brought me to a certain level of proficiency, I had to tell him that it would be my last one because of one key factor: too much of the seminar time was taken up answering the most rudimentary(!) questions by the attendees. This would not have been a problem for me except that this was billed as an ADVANCED Lightwave seminar. He acknowledged the problem and my frustration. I did get something out of the seminar because I came armed with a list of advanced questions to have answered, but I felt that I had to wrestle them in, not against Lee's game plan so much, but against the level of discussion persued by the majority in the room. So my question to you folks is, is Hawaii where the professionals go to share insights on a professional level? Or are all these commercial ventures geared to serve the lowest common denominator? Please understand me, without the basic seminars to take me from the beginning to where I am now, I don't think I would have gotten here on my own. But I am looking for that truly ADVANCED seminar where the people attending know what all the buttons do, and the thrust of the content is in exploring the interesting combinations of those buttons that we may not have thought of ourselves. (and when will this happen in the New York area?) Sean Hannon Ad Rats – Stamford, CT
#91953From: Grant BoucherOct 5, 1994 2:01 PM
Avid has summaries of our seminars in hand…and that should answer your questions about whether you will get much out of them. I personally doubt a lot of beginners will fly to Hawaii to pay for the classes, so I expect them to be more intermediate to advanced…maybe John or Jim Plant can offer opinions… Grant Boucher 1 of 2 Supervising Animators :} – Star Trek: Voyager – Amblin Imaging
#91966From: BRAD HAYESOct 5, 1994 6:28 PM
Sean: I certainly can not speak for every one who will be attending the Hawaii dates. However I would conceder my self quite advanced in the use of the Toaster and especialy with LightWave, I'v been using it daily since Toaster 1.0. I have also attended Lees' classes here in Los Angeles, and agree that the level of the curriculum was less advanced than I had hoped. Each of the classes did provide invalubale in that I learned other unique ways of organizing my thought process. I also now have several new clients. I teach private Toaster classes, and consult with many companies. I know that alone would certainly not convince you to fly from NY to the other side of the Planet, but you will have an oppertunity to network with others in your industry. I agree with Grant that I don't think you will get a lot of hobbiests fly all the way out there. Brad Hayes H.V.C.
#91995From: Jim PlantOct 6, 1994 1:40 AM
Sean, These seminars are fundamentally different than the ones that Lee has taught for us, in that these are shorter classes focusing on specific subjects. This allows for more in-depth exploration of those subjects. The Hawaii seminar will be similar to the training we held at Siggraph. With Grant, Tony, John and Allen available for multiple days, you should have plenty of opportunities to soak up so advanced LW information. Jim Plant
#92020From: John BunnellOct 6, 1994 5:02 PM
Jim, What per chance is the possiblity of these being taped and sold through VTU or Rave?? Wish I could attend but no one believes me that this is where the pros will be. They think I just want to go to Hawaii, God forbid.<G> I personally don't think it would affect your ability to sell future classes but could be a marketing tool for more seminars. Just a thought jmb
#92044From: Jim PlantOct 7, 1994 2:03 AM
John, We've given the matter some thought at various times since we started sponsoring training. It probably won't happen in Hawaii. Maybe at the training sessions at the VT EXPO in LA. Jim Plant
#92070From: John BunnellOct 7, 1994 4:19 PM
Jim, Since I won't be able to attend those, work to do, I look forward to purchasing them.<G> jmb