#Hair/Fur?
5 messages in this thread
Anyone,
I need to create long and short hair/fur on an animal in 3D. Am I able to do
this in 3D Studio or do I need a different package or am I stuck?
Any suggestions or comments, whatsoever, is greatly appriciated.
Thanks,
Mike C.
The simplest and most-effective way to do fur in 3DS is to make a shell around
your object (basically, the object scaled up so that the shell is the height
that you'd like the fur to be). Next, use a texture and opacity map to map a
matte fur-like texture to the shell, with highly varigated opacity so that the
skin is still visible in little holes through the shell. This creates a 3D
spongy appearance which is about as close to fur as you're going to get.
– G
Gary, thanks for the concise (and intelligible) explanation!:)
Connie
I just read today that there is an IPAS called Scatter that will give me a
hair-type effect. What would be different about this and the other method that
you told me about? I need to create a dog with a lot of long, fluffy fur.
Which method would you recommend?
Thanks so much,
Mike C.
Scatter is great for "bristling" effects, but I wouldn't use it for a dog with
long, fluffy fur. For that, I'd use the opacity-map technique that I described
earlier. It'll end up looking softer.
– G