#1.0.4.c3 ATI M64 feedbk
5 messages in this thread
Jim Dudman, HSC Software
I to agree that this is a substantial problem in the vibrant implementation for
fast
preview ……. as an autodesk developer I feel that force feeding the user to
conform to an 8 bit display, limits the user and sacrifices the very
performance that all of us have been working towards for over four years now.
HSC's product which is in develpment (Kai's power tools) in particular, allows
the user to have acccess to a true color(24 bit) interface within ….any….
editor he chooses, the purpose of this is to allow the creative individual
total freedom to express and to have no limits as to what is possible with his
imagination at any time he chooses in his creative process. This interactive
/realtime feedback allows the user to achieve greater results, as creativity
becomes an iterative process in which he the user is the one who says when
enough is enough and the job is done…..
..As developers we should do everything possible to "empower" the user as
opposed to laying constraints upon him… In a time when finally the PC is
enjoying an influx of high resolution display cards and monitors, i.e. 1600 x
1200 24 bit and anything else you can think of for less than $500.00
,compelling the user to use lesser resolution displays cheats him out of the
performance he deserves… why would you force the user into the
past,,,….let's take advantage of new hardware/software technologies and push
them to their logical extremes,….. allow a user to switch between display
modes on the fly, there is no particular black magic in this function and no
reason why it could not be implemented in the current vibrant 3D Editor or
Keyframer scheme of things, enpower the user….
in the end it makes everyone happy…… happier users happier developers and a
healthier product…..
keep on pluggin…in
JD
Hi Jim,
It's great to hear that KPTs for 3DS will be in 24-bit color and designed to be
so friendly to the creative spirit! I'm _really_ looking forward to using it in
production work.
More and more, it looks like an on-the-fly mode switch would be a great thing.
The folks at Vibrant have been *extremely* helpful to us 3DSers during the last
couple of years. I'm very hopeful that they will respond to this request and
add to the functionality and versatility of 3DS.
-Alan
Alan,
thanks for the support. We are really excited about KPT for 3DS and just want
it to be as seamlessly integrated into 3DS as possible. Vibrant has done an
incredible
job of covering the entire spectrum of graphics cards over the past 2 years and
in many cases with drivers that perform better than the manufacturer's own.
Hats off to them, and I to am confident that they will come up with the right
solution, whether it is mode switching or whatever. Leaving the option up to
the user as to how he wants to run a product gets my vote.
JD
>for fast >preview ……. as an autodesk developer I feel that force feeding
the user to >conform to an 8 bit display, limits the user and sacrifices the
very >performance that all of us have been working towards for over four years
now. >HSC's product which is in develpment (Kai's power tools) in particular,
allows >the user to have acccess to a true color(24 bit) interface within
….any…
As I stated earlier, this limitation has been changed for the PRODUCTION
release of the Fast Previewer. It allows the user to run in hi/true-color
modes. It runs quite a bit slower and still uses an 8-bit dithered palette
(the renderer used in the Fast Previewer was provided by Autodesk and is not
our implementation). The pre-release has the non 8-bit mode lockout.
Chuck Walbourn – Vibrant Graphics
>>it (the newer true color-compatible version of the Previewer) runs quite a
bit slower<<
All the more reason to give us a way to switch on the fly, Chuck!
-Alan (All we want is to be able to choose!<g>)