CompuServe Thread

#Inverse Kinematics

5 messages in this thread
#127630From: Fredrik L. NilssonOct 6, 1994 10:49 PM
When is Release 4.0 due out…. Or is it already out…. With your inverse kinematics , how did you guys end up doing the enveloping (that is the assigning points to ik joints.) I use Softimage at work, and I was wondering if you guys did anything similar. Like being able to assign weights to individual points. Or is it more similar to Wavefront Kinemation, they seem to have the best technique for this type of thing.. l8r, Fred Nilsson
#127643From: Yost GroupOct 6, 1994 11:43 PM
The only way to integrate skinning and IK in 3DSr4 is to build an underlying IK skeleton, underneath a set of cross-sections that are skinned by the Skin IPAS process. This is very different from the SI enveloping method that you referenced. There's a section in the new "3D Studio Special Effects" book from New Riders about how to develop the skin and underlying skeleton. The IK docs cover how to apply IK to the skeleton. – G
#127703From: rick lapidusOct 7, 1994 10:25 AM
GARY. Is the book out yet or soon to be published? Rick
#127809From: Yost GroupOct 7, 1994 8:36 PM
Yup. It's now shipping. Kevin (from NRP) just made an announcement about it here on the forum earlier this week. – G
#128414From: New Riders PublishingOct 11, 1994 6:16 PM
The book is out now. You will be able to find it in bookstores soon or you can get it now directly from us. 1-800-428-5331.