<<My impression is that where ever possible companies prefer SGI machines ( if
they can afford it) running ALIAS. .
Judy>>
Without selective ray tracing, voumemetric lighting and splines for modeling, I
would have to
sadly agree with you. I know, I am losing more and more game work because Alias
and Wavefront. This has a lot to due with the final image quality.
The blue box is cropping up every ware. But we know The Yost Group are not
going to take it lightly . "revenge of R5"
Gary- Please make the hottest selective ray trace rendering option ever made!
I don't
care if it is slow as long as I can turn it on or off. I am not saying the scan
line engine should be removed. We need selective ray trace rendering option
for glass and chrome.
From some of your posts I know you are working on this for us <g>
<<The rendering time is much much faster than the equivalent image in 3DS>>
I think Alias is slower but I would say that Wavefront is little faster.
<< ALso I have heard companies claim that their artists can build images
quicker in Alias and one that are more life like.>>
It is a very deep modeler.
-Brandon