Static morphing
6 messages in this thread
Friend of mine is doing a project. Has a row of columns along the street. The
column row is like stills from a morph…
AAAAAA AbAbAb aBaBaB BBBBB
If you get my drift.
I have been unable to help him make this happen. I think think of some ideas
have to do with creating start and finish objects and doing morphs in the
keyframer of different durations and then using frame n for rendering. But this
wouldn't work if he wanted to do animations. And, of course, it would be nice
to just have the model correct, not weird. Also it would facilitate DXF out to
CAD packages.
Can anybody help? It strikes me that there might be an IPAS that will create
actual model from morphs.
Thank you – gruhn
I do not fully understand your problem, but I can say that the tutorials
provided with 3DS do a good job of explaining morphing. Check here first, then
ask more questions if you have any.
— James — MAP —
>>morphing columns
I think you might want to use the Snapshot command. See the reference manual
for details (look in the index).
Michele
>>I think you might want to use the Snapshot command<<
I'm still using R1. I don't recall a Snapshot command, but it sounds like that
might do the job for him. Thanks, I'll tell him to look.
– gruhn
The "snapshot" feature appeared in R3, I believe. It might be R2, but
I know for sure it's not in R1.
>>The "snapshot" feature appeared in R3, I believe.<<
The guy I'm talking to has access to I know not what version. Maybe
R2. Maybe more. Dunno. Just by my problem and the feature's name, I'm
guessing that it is in the Keyframer and that it creates a 3DS off of
the way the model looks in frame whatever I'm at when I press
SNAPSHOT. If this is so, it will solve his problem. Thank you. All I
have to do is get him to understand it remotely.