#ik and b-spline in r4
7 messages in this thread
Guys,
question — Can you use ik to deform and control a b-spline patch obj? for
example, let's say I build a face with b-spline patches, can I control portions
of that face (lips, eyebrows, etc.) with ik bones? or does ik only aid you in
moving objects?
another question — it's my understanding that you can build a b-spline obj and
convert it to polygons, but can you go from polys to b-spline? – and if you
can, to what extent (mesh detail, etc.)?
one more — I know that there is an .axp used with b-spline obj ( that deals
with the amount of detail rendered) — thus depleting your ability to use any
other .axp (vapor or flame) — any chance we'll be able to use multiple .*xp's
in the future?
thanks,
-kyle
Kyle, we didn't have anything to do with the creation of the patch modeler, and
since we've been working on next-generation development for the past while, I
don't have much experience with it. You'd best ask Jonas or Brian questions
like these.
– G
Gary,
I was at a Adesk show in Miami the other day and they said that the B-Spline
modeler has been dropped on R4. Is this true???!!! I saw a beta copy of R4
and got a chance to play with the Spline modeler and it was terrific. I hope
this isn't true.
Andrew
Graphic Alchemy Productions, Inc.
Ask one of the Autodesk guys. My group had nothing to do with the spline
modeler, but I support Autodesk's decision to do what they did. It was a step
backwards… a direction we're not known for moving in.
– G
Hi Andrew,
<< they said that the B-Spline modeler has been dropped on R4. Is this
true???!!! >>
I hope to post something here in the morning…
jonas[adesk]
Jonas,
As modeling goes the spline modeler would have been a very welcome
feature. I hope to see a positive response here tomorrow too!! I've been
sampling some other programs w/ it and can only hope to use it w/ my r4!
Kyle,
<< question — Can you use ik to deform and control a b-spline patch obj? for
example, let's say I build a face with b-spline patches, can I control portions
of that face (lips, eyebrows, etc.) with ik bones? >>
No
<< or does ik only aid you in moving objects? >>
Yes
<< another question — it's my understanding that you can build a b-spline obj
and convert it to polygons, but can you go from polys to b-spline? – and if you
can, to what extent (mesh detail, etc.)? >>
We can discuss this when R4 ships.
<< one more — I know that there is an .axp used with b-spline obj ( that deals
with the amount of detail rendered) — thus depleting your ability to use any
other .axp (vapor or flame) — any chance we'll be able to use multiple>>
Multiple AXP's assigned to one object is not supported.
jonas[adesk]