CompuServe Thread

#3dsr4 modeler

22 messages in this thread
#129257From: Zac RymlandOct 16, 1994 12:53 AM
Bob/Jonus; >>Recently we made a tough decision regarding 3D Studio Release 4. We decided to drop the patch modeler from Release 4…<< Is there any chance that once the patch modeler is adequate for productions (assuming that it does become adequate) that it will be offered as a freebee due to the promise of it in the first place. Just asking <g>.
#129267From: Don LandisOct 16, 1994 9:17 AM
Your's is the most sane response request to this disappointing news. If Adesk has it's senses about itself it would comply with this request. Maybe with a few more weeks/months development it will have a product that will meet standards. The best thing to do is to modify the official statement. They should say, " we will make it available to all those R4 registered via a free plugin when released." This, I think, would stop all the whining about it"
#129286From: bruce gorenOct 16, 1994 1:23 PM
Don't hold your breath. This sounds similar to the situation that arose with the issue of Renderman compatability. Except that time , it was Yost Group, not a 3rd party developer, whose code failed to meet Adesk quality control. RIB output died a quiet death hidden away in a dark corner. I suspect spline modeling will be addressed, by Yost group directly, but not until R-5. You may have noticed Yost responding to several spline modeler questions with "hey, . . . we're busy with R-5 developement" . This is probably for two reasons: 1. To distance themselves from the current spline modeler fiasco which they had nothing to do with. 2. I'd guess that they are shooting for yet another record short development cycle to get R-5 out even faster than R-4 to keep everyone amazed and satisfied. I'll wager this will include new modeling technology. Even without the spline modeler, at only $250 for the upgrade, R-4 is a tremendous value – you'd pay that much for just one IPAS plug-in — and look at all the cool features they are offering. Whiners — compare compare the 3DS upgrade to the withered remains of Topas Pro, what do Topas users get for an upgrade this year ? A paltry incremental improvement consisting of a bitmap GUI with presets in Bevel, animation of the perspective match feature (way cool, but it should have been animatable in the first place), and a library of simple motions any idiot could create with five minutes effort for each , plus some bug fixes and flic player tweaks. Granted they only charge $25 bucks, but I'd be alot more satisfied paying $250 for some real technology.
#129276From: Jonas Ruikis [ADESK]Oct 16, 1994 9:57 AM
<< that it will be offered as a freebee due to the promise of it in the first place. >> I don't think so. When there is any word regarding the future of the patch modeller, be sure that you'll see it here.
#129693From: M. G. BATCHELOROct 18, 1994 2:02 PM
HiYa Jonas, I have to agree with ADESK's decision to drop the patch modeler at the last minute. I have not seen R4, but from the decriptions I've read, I think that a lot of folks here were thinking that the patch modeler was more than it really was in the first place. That is, "spline modeling" is a very broad term of which a Bezier Patch modeler using 2 templates is just a very small part. So honestly, I don't feel that folks will be missing *that much* with the decision to leave it out…especially if they have YG Disk # 6. Obviously, there must have been some strong reasons to omit it, perhaps far in scope beyond *just* the current state of development of the plug-in. They could have just delayed or thrown it in, and dealt with the possible flack after-the-fact. I actually have to respect them, in this case, for pulling the plug now….Seems like most people would have paid $295 *just* for an IK plug-in *alone*, and thought it was a pretty good deal at that. I can understand some people being upset, though….strictly in principle. BILL
#129704From: Jonas Ruikis [ADESK]Oct 18, 1994 2:35 PM
Hi Bill, << I can understand some people being upset, though….strictly in principle. >> Yup.. I've been forwarding all of these threads to all involved.. jonas[adesk]
#129739From: John StetzerOct 18, 1994 5:29 PM
I'll hope for now that they take some of your suggestions from/descriptions of other packages for the next rollout (spline-wise, at least :^). John Stetzer JWS
#129893From: M. G. BATCHELOROct 19, 1994 11:49 AM
<< I'll hope for now that they take some of your suggestions from/descriptions of other packages for the next rollout (spline-wise, at least :^). >> R5 maybe ? <g> Changing 3DS over to spline-based modeling/editing/animation surely is no easy task, if they intend to do that in any future version. There are very few companies actually, that have really done this well. I personally would rather see it done very well, or not at all….and continue to use the present tools & plug-ins. Regards, BILL
#129745From: CyberdreamsOct 18, 1994 5:53 PM
Bill it looked ok to me.
#129892From: M. G. BATCHELOROct 19, 1994 11:49 AM
As I said, I've never used it or even seen it. But if AD feels it's not right enough to omit it, I respect that MUCH MORE than shipping it….and then making excuses. The latter would be more offensive to me personally. BILL
#130081From: CyberdreamsOct 20, 1994 1:28 AM
I think you could be right about this. we all want the best tools and some of us can get down right uptight [me]. My ideas and overviews have been voiced regarding Ipazs and now it is time to get back to work and push the software even more. Now if I can only fine that honey jar, and my tail…. hope you are doing well, -Brandon
#129762From: Yost GroupOct 18, 1994 7:21 PM
Very astute observations, Bill. It shows what a strong committment Autodesk has to only delivering robust production solutions to their (our) customers. I personally feel that it took a lot of guts to make the decision to shelve it. Most companies I know would've patched something like that up and shipped it anyway, to avoid the eventual complaints. The IK package (along) is so deep that I'd be amazed if anyone exploited all its potential within the first 6 months of using it. That, along with the scripting language, completely alter the context of producing animations. (I don't think that most folks have comprehended how much potential those two modules hold yet.) – G
#129891From: M. G. BATCHELOROct 19, 1994 11:49 AM
<< Most companies I know would've patched something like that up and shipped it anyway, to avoid the eventual complaints. >> Yes, unfortunately most companies probably would have. I'm surprised, as I'm not crazy about most big dominating companies. But I do respect "you can't have it at all", as opposed to shipping it and making excuses after the fact. Even worse, perhaps trying to convince one that *it is* OK. That's the path many software companies have taken, and it's very offensive. I think they made the right call, if they felt the s/w was not right in some way. BILL
#130002From: Yost GroupOct 19, 1994 8:23 PM
Right on. – G
#130846From: Jim LammersOct 24, 1994 2:21 AM
Gary – >>Most companies I know would've patched >>something like that up and shipped it >>anyway, to avoid the eventual complaints. I agree with the philosophy. I think it's great that Adesk/Yost stays true to the concept that 3DS has to be reliable and solid for production animators like myself. >>The IK package (along) is so deep that >>I'd be amazed if anyone exploited all its >>potential within the first 6 months of using >>it. That, along with the scripting language, completely >>alter the context of producing animations. I like hearing that. I'll certainly dig in on those areas specifically. I'm getting R4 this coming week. On a related issue, one of our fellow forum members wrote a thread on "Why I won't upgrade." I wanted to mention a few of my concerns about the myriad 3DS tools that have been broken out into IPAS routines and (sometimes) sold separately: Common usefulness of many of the IPAS routines – can't some of these be incorporated into 3DS itself? Are all the features in Yost or non-Yost IPAS routines forever banished from the feature list of 3DS? Who thinks that optimize or glow is something only a few users want? I thought IPAS was more for old-time movie IXPs and sun positioner PXPs than something like "TWIST". Performance and bugs is my biggest beef: If it's not built into the core of 3DS then it can't take advantage of other new features of 3DS. For example, Digimation's Bones IPAS can't work with the IK IPAS. This situation is going to become worse as more of the core needs of 3DS users are subverted into "add-ons". Also, interactive bugs between various routines has got me to where I cringe at using non-Yost IPAS routines in production work. For example, the Digimation magic IPAS is great, but if you keyframe-move a MAGIC4 box around and try to field render it, it won't move. And no matter what you do, Magic won't field render, the particles stay in the same place on both fields. SPURT and FIREWORKS work great in field mode, why doesn't MAGIC? According to Digimation president David Avgikos, it's because no one at the Yost group is showing developers examples of how this is done. But meanwhile, back at my animation studio, I'm banging my head against the wall as I look at 2 days worth of rendering that's useless (not due to non-fielding, but the inherent box-doesn't-move-in-field-mode bug)! In the end, I have to test everything on my own time and make a "IF-THEN" list to follow for production work. This is extremely aggravating! Cost is another factor. I don't mention it to complain, just to say that if it costs more for Autodesk to just include certain of the most-useful IPAS routines, than I'm willing to pay more. It will help greatly with the expected competition from Lightwave and it's built-in features that are IPAS for 3DS users. Thanks for reading these thoughts, and thanks again for 3D Studio. Did I mention that it's my full-time gig now? Best regards, Jim
#130875From: Jonas Ruikis [ADESK]Oct 24, 1994 9:51 AM
Hi Jim, << According to Digimation president David Avgikos, it's because no one at the Yost group is showing developers examples of how this is done. >> .. field data can be found in the FieldInfo struct documented on pg. 38 of the IPAS3 SDK. Also, the stars example that shipped with the IPAS3 SDK uses this struct. jonas[adesk]
#131062From: Jim LammersOct 25, 1994 1:15 AM
>>.. field data can be found in the FieldInfo >>struct documented on pg. 38 of the IPAS3 >>SDK. Also, the stars example that shipped >>with the IPAS3 SDK uses this struct. I don't have the SDK, but I'm going to call David and discuss this with him. I don't mean to get in the middle of something I didn't take part in, but now it's affecting my work and I want to know the truth. Thanks, Jim
#130910From: Yost GroupOct 24, 1994 12:06 PM
As Jonas said, the field rendering structure is well-documented in the SDK. Re your larger issues, as you know I can't comment on future development. That said, it's amazing to me how little credit many of the folks here on the forum give my group for being attentive to the needs of the future. Heck… we were farsighted enough in 1988 to develop 3DS in the first place. The folks who think that we're sitting on our laurels and not innovating for the future are "as wrong as wrong can be". – G
#131064From: Jim LammersOct 25, 1994 1:16 AM
Gary: >>As Jonas said, the field rendering >>structure is well-documented in the SDK. Ok, I'm going to go back and ask for a better reason from Digimation. I was telling what I had been told… I don't have the R3 SDK. >>Re your larger issues, as you know >>I can't comment on future development. Ok, ok, I'll be patient and follow along. >>That said, it's amazing to me how little >>credit many of the folks here on the >>forum give my group for being attentive >>to the needs of the future. Well, it's easy for us to get jaded, I guess… >>Heck… we were farsighted enough in 1988 >>to develop 3DS in the first place. Indeed, I agree. >>The folks who think that we're sitting on our >>laurels and not innovating for the future >>are "as wrong as wrong can be". Very well, I'll look forward to 3DS' future with the rest of the world of 3DS users. Thanks for your comments. Jim
#131982From: William D. Mc GowanOct 29, 1994 6:38 AM
Are you any relation to Brett???
#131702From: M. G. BATCHELOROct 27, 1994 5:43 PM
<< …it's amazing to me how little credit many of the folks here on the forum give my group for being attentive to the needs of the future. >> Me too.
#131752From: Yost GroupOct 27, 1994 10:54 PM
Your insight is ALWAYS welcome here. – G