#Tiff Files
3 messages in this thread
>> Is 3DSr3 not able to open tiff files with alpha. Whenever I
>> try to view with renderer/view/image a certain 32 bit tiff
>> file, little lines appear at the very top of the screen. As I
>> press escape the colors in these little lines dance around
>> and the system locks up. Something else causes these little
>> lines to appear but I can't remember what it is. Also,
>> whenever I use the SINCOS AXP which I downloaded from Cserve
>> these lines appear when I render but the system doesn't lock
>> up and the lines dissappear after rendering.
Yes 3DS can read TIFFs with Alpha. However, the TIFF spec is one of the most
flexible and complex formats ever created (read loose and incompatible). A
program could define just about any raster format in TIFF spec. No program can
read all TIFF variants. Where did this file come from? Assuming that this file
is not just corrupt, can any other program view it? If so, try importing it
into that program and resaving it. This may put it into one of the TIFF
variants that 3DS can read. Try saving without compression, since this is one
of the areas where compatibility usually suffers.
Terry Gilbert
Forcade & Associates
Thanks for the advice Tim.
The image came from PhotoStyler where it works fine but I discovered the
problem. The file is not 32 bit, its 16. It's a grayscale picture with alpha. I
converted it to 32 and it works fine in 3ds.
——-Will
>> Thanks for the advice Tim.
The image came from PhotoStyler where it works fine but I discovered the
problem. The file is not 32 bit, its 16. It's a grayscale picture with alpha. I
converted it to 32 and it works fine in 3ds.
——-Will <<
Glad you were able to get it to work. TIFFs are funny things. I use them a
lot because the file compression scheme is more compact than TGA, but you do
have to watch out for incompatibilities.
Terry Gilbert
Forcade & Associates