CompuServe Thread

#Using Vistapro images

6 messages in this thread
#131285From: Jay TrimbleOct 25, 1994 9:47 PM
I have rendered a Martian landscape in Vistapro and would like to composite elements from 3DS into my Vistapro rendering, e.g. build a Mars base in 3DS and put that into the landscape. I tried importing a DXF landscape from Vistapro into 3DS and applied a texture map from Vistapro to get the proper landscape color. I could not get the color to look good in 3DS and of course many elements from the Vistapro landscape were missing, such as the lake, trees and clouds. How can I use an image as-is from Vistapro and composite elements modeled and rendered in 3DS into it? Thanks for any help. Jay
#131287From: CyberdreamsOct 25, 1994 10:19 PM
Their is a file on Asoft that converts dem to 3DS I think it called dem23ds you will not get the vistapro map to work well . but one way is to set the VP camera from the top view render it ,save the map and use it in 3DS. The thing to remember is to detach the top faces of the mesh [make it object01]and align mapping cords from top. next map the remaning object from the front view . Turn the mapping cord y -45 degrees and apply to object02. I have the best results using Displace and not Vistapro.
#131545From: Jay TrimbleOct 26, 1994 11:27 PM
Thanks for the suggestions. What is Displace? I haven't heard of it.
#131600From: Jonas Ruikis [ADESK]Oct 27, 1994 9:59 AM
Hi Jay, << Thanks for the suggestions. What is Displace? I haven't heard of it. >> Here are some of the current files in IPAS Usage that match with a KEYWORD of "YOST DEMO" File Info for DSPLAC.ZIP Section: IPAS Usage Contributor: 76702,413 Size: 105706 Submitted: 5/1/94 Type: Binary Accesses: 221 Title: Yost Group IPAS Displace pxp working demo. Keys: YOST GROUP IPAS3 DISPLACE PXP DISPLACEMENT MODELER WORKING DEMO This file contains a working version of Displace pxp, but cannot write meshes back out to the 3D Editor. Displace is a Displacement modeler unique in the world of 3D graphics… Kind of like a super duper souped-up GIFDXF, with interactive feedback and real-time Gouraud shading of over 50,000 polys-per-second on a Pentium with a fast display card. From Yost Group IPAS Boutique Disk#7. File Info for TEMPO.ZIP Section: IPAS Usage Contributor: 76702,413 Size: 95383 Submitted: 5/1/94 Type: Binary Accesses: 249 Title: Yost Group IPAS Tempo kxp velocity motion editor. Keys: YOST GROUP IPAS3 TEMPO KXP VELOCITY MOTION EDITOR DEMO This file contains a working version of Tempo kxp, but cannot write keyframes back out to the Keyframer. Tempo is a velocity motion editor for position and rotation tracks, allowing you to draw motion curves for objects using bezier splines, apply constant velocity or acceleration, fractalize motion, and do previews in real time. From Yost Group IPAS Boutique Disk#7. File Info for OPTMIZ.ZIP Section: IPAS Usage Contributor: 76702,413 Size: 97681 Submitted: 5/1/94 Type: Binary Accesses: 263 Title: Yost Group IPAS Optimize real-time mesh reducer. Keys: YOST GROUP IPAS3 OPTIMIZE PXP REALTIME SHADED MESH REDUCTION DEMO This file contains a working version of Optimize pxp, but cannot write meshes back out to the 3D Editor. Optimize features real time shading, interactive flipping of visible surface normals, adaptive geometry reduction and tessellation, and text embedding. It also works with Meshres axp by embedding various resolutions within your object for extraction at render-time. From Yost Group IPAS Boutique Disk#7.
#131348From: Paul Sanford [LVL5]Oct 26, 1994 2:38 AM
>>How can I use an image as-is from Vistapro and composite elements modeled and rendered in 3DS into it?<< Read pp.124-126 in the Vistapro .v3 manual. You are trying method 1, applying the texture map from Vistapro to the .dem>.dxf>.3ds mesh in 3DS. You lose all the nice texturizing, trees, etc. Use method 2. The .dxf>.3ds landscape is used as the basis for your buildings, camera moves, etc. Set up your scene in 3DS, then create a .vue file. Use the vue2scr utility in Vistapro to get a .scr file. Render the animation in Vistapro using the original Vistapro .dem file and the new .scr file. Use these rendered images (.pcx–convert to .gif–, .bmp. or .tga) as your background in 3DS. Hide the landscape objects. Better yet, make them matte objects before doing the .vue, and your objects can be made to disappear behind Vistapro mountains. Watch out for trees, as they won't be accounted for as matte objects. This is all in the manual. Have fun! Paul
#131546From: Jay TrimbleOct 26, 1994 11:27 PM
Paul, I had tried method two from the Vistapro manual and had a few problems getting it to work. I'll give it another shot. Thanks. Jay