CompuServe Thread

#Importing animations

2 messages in this thread
#193062From: VANDENBOGAERDESep 28, 1995 9:47 PM
Hi everybody ! I got HUGE troubles. I created about 15 movements applied to a man, and I have to copy these movements to 10 other meshes. Infortunately, when I try to import the movements to the new mesh by Object/Tracks/File Insert, all the limbs are collapsed ! Actually, they seem have been turned of 90 around an undetermined axis, althought I maked sure to have correctly placed the pivots. Hierarchy is samed, the source object and the target object are the same, and I used "Absolute" in the Object/Tracks\File Insert. Please help me, that's urgent ! Please dont't care my bad english…
#193160From: Paul Sanford [LVL5]Sep 29, 1995 12:20 PM
One thing to try is to unlink the source hierarchy in the KF, go back to the 3D Editor and reset x-form all of the objects, then go re-link the objects in the KF. Double check your pivot points. Does everything work OK? Then, do the same with your target meshes. Then try to import the tracks, and see how it goes. The jumbled hierarchy makes me think the similar objects were created with different transformation axes. Make sure you save your work before trying this! Paul S.