Importing animations
29-Sep-95 12:20:21
Sb: #193062-Importing animations
Fm: Paul Sanford [LVL5] 75144,2354
To: VANDENBOGAERDE 100544,3552
One thing to try is to unlink the source hierarchy in the KF, go back to
the 3D Editor and reset x-form all of the objects, then go re-link the objects
in the KF. Double check your pivot points. Does everything work OK?
Then, do the same with your target meshes. Then try to import the tracks,
and see how it goes. The jumbled hierarchy makes me think the similar objects
were created with different transformation axes.
Make sure you save your work before trying this!
Paul S.