CompuServe Thread

#linking cameras

3 messages in this thread
#193675From: darin friedmannOct 3, 1995 1:15 AM
I am trying to link a camera and target to a dummy object which follows a path, but it does not seem to work. I am following the steps exactly as shown in tutor only the object moves, not the camera. Is there some obvious point I am missing here? Am I supposed to able to see the camera movement when I step through the frames? Any suggestions would be greatly appreciated. -Darin Friedmann
#193734From: Jonas Ruikis [ADESK]Oct 3, 1995 9:57 AM
Hi Darin, <<.. Is there some obvious point I am missing here?..>> After performing a Hierarchical Link, you can check your parent child relationship by utilizing the show tree. If your tree looks like: Dummy Camera Camera.target you've linked the camera and target correctly. Now if you animate the dummy, the camera will follow. jonas[adesk]
#193745From: David RhotenOct 3, 1995 10:29 AM
Darin: I'm afraid that if you aren't seeing the camera move, either a) you _aren't_ following the tutorial directions _exactly_, or b) you don't have a camera viewport (although you should see the blue camera icon moving w/ the dummy in the other viewports). You've got a dummy, a camera and a camera.target — in the KF, select Hierarchy/Link/ and pick the camera, and then pick the dummy. You should see feedback messages occuring on the command line at the bottom of the screen. Now, pick the camera.target and then pick the dummy. Again, watch the messages. These are steps 3 & 4 of the architectural walkthrough tutorial on page 20-13 (although I see the tutorial has you link the target first, it doesn't really make any difference — you could link both the camera and target at the same time if you wanted by hitting "H" when prompted for the child object and then selecting both the camera and target). I suspect that you are choosing the dummy first and the camera/target second, thereby making the dummy the child object instead of the parent. You can check this by usin Hierarchy/Link Info. Good Luck. Dave