#Keyframer "Path Steps"
6 messages in this thread
Hi,
I have some very long paths with lots of curves to import from the 2D shaper to
the keyframer…
Keyframer seems to always put five keys on every curve, which means that my
tracks are all jammed up with keys and can't be smoothed…
Is there a way to change the "path steps" for splines imported to the
Keyframer? (Changing the steps settings in Shaper doesn't help.)
My workaround has been to use Tempo to rebuild the position keys, but this can
be time consuming…
Thanks,
Donald Newlands
BRW, Inc.
Path/steps in Lofter?
LAM
Larry,
When you import a spline from the Shaper or from the Lofter to the Keyframer,
you always get FIVE keys ("steps") per curved segment …
Why? Is there a way to change this?
It's a problem for us when we have to smoothly traverse long, twisty paths
quickly and key spacing becomes an issue.
Thanks,
Donald Newlands
BRW, Inc.
OK, I'll try again <g>.
Have you tried lowering the Path/Steps value? The default is 5, and can be
either increased or decreased.
LAM
Larry,
I looked for a "steps" setting in Keyframer and saw none — did I miss
something?<g>
I tried changing the shape steps in Shaper before importing it to Keyframer,
but I always ended up with five keys per curve…
Donald Newlands
BRW, Inc.
Donald,
I've been dealing with the same thing lately… long paths with keys in
sets of five. At times I've had success when manually reducing the curves to
the first, third, and last key. It becomes quite tedious, especially as I'm
often making refinements back in the Shaper or Lofter, and have to start all
over again! Let me know if you come up with a solution.
Paul S.