CompuServe Thread

#Cycle Editor??

10 messages in this thread
#19711From: Phil CampOct 29, 1990 8:33 AM
Well, my copy of Imagine finally arrived at the weekend. Most things seem to be fitting into place, except for the Cycle Editor. Can anyone give me some hints as to how it works, even with the manual it is remaining totally opaque to me. To be more specific, I presume from the name that it is for defining movements that cycle. What is a 'segment' as refered to by the manual? How do you define the frames manipulated by the CELL menu? My attempts always only have one frame shown on the status line. Any help in getting me going with Cycle edits would be appreciated. Thanks, Phil Camp.
#19724From: Bob ShawOct 29, 1990 6:50 PM
Hi Phil, I would also like to know a bit more about the Cycle Editor. Everytime I try to save a cycle object the guru comes. Let me know if any experiments provide insight. Bob.
#19767From: Phil CampOct 31, 1990 4:17 AM
Bob, It seems the bit I was totally missing in the Cycle editor is that GOTO also creates new frames, unlike in the other editors. It seems a simple cycle edit session would be; 1) Assign an object to the axis the cycle editor has created for you. 2) Select "Make Key Frame". 3) Select "GOTO frame" (say 64). 4) Select an manipulation mode (move, rotate etc). 5) Alter the axis. 6) Select "Make Key Frame". If I do this I can get an object to move around in the anim preview. However, when I load this cycle object into the Action list of the stage editor, no matter what I set (number of cycles etc) the thing refuses to move/spin at all?. Anyone got any thoughts?. Phil Camp.
#19768From: Bob ShawOct 31, 1990 7:20 AM
Phil, Ok, with your help I got it all to work (Cycle object). I saved the object, then loaded it into the stage editor in the ACTION menu. I set the number of cycles to 2 or 3, press return and the thing jiggles as per design. My usual screwup is to set a value in a requester then click OK before pressing return. Otherwise, I have no idea why your's doesn't work. You told me how to do it. Go figure. Bob.
#19728From: Steve PietrowiczOct 29, 1990 8:04 PM
I'm in the dark about that too. Everything I try is guru-city. Steve
#19730From: BRAD HAYESOct 29, 1990 8:29 PM
Yea, I don't get it nether… BradHayes
#19753From: Stan Kalisher (Impulse)Oct 30, 1990 6:17 PM
Brad, the cycle editor functions like DPaint III animation. First you define a heirarchy of sgments around the axis of rotation on the cycle edit screen. For bi-ped, this heirarchy would look like a skeleton. Next, in the Assign mode, you define which objects from the Detail or Forms editor are assigned to the individual moving segments. Make sure to position each object's axis at the object's base and scale the axis so that it is the entirength of the object. The cycle editor auto-scale these objects so that they fit properly according to your heirarchy. Use the Goto command to add frames to your animation. Each time you make a change to youcycle object, designate a key frame. When you have a cycle you like, save it to disk and then you have, in essence, a 3d cycle brush which can be inserted into your animations. –Rick /exit
#19754From: Stan Kalisher (Impulse)Oct 30, 1990 6:18 PM
Sorry if these messages tonight are garbled, I've got some serious line noise on my end here. –Rick
#19853From: SCOTT BUSSENov 5, 1990 10:52 AM
That helps with the cycle editor Rick! Thanks. I was kind of hoping that the cycle editor would provide some means for integrating wave series from Terrain. Is there, or will there be, any automatic way to use Terrain generated wave files? As it is, they can be sequenced in the Action editor, I suppose, but with a fair bit of work. Scott
#19855From: Stan Kalisher (Impulse)Nov 5, 1990 8:15 PM
Scott, I haven't heard of any automated support for Terrain. I'll be pushing for an upgrade in '91, myself. –Rick