CompuServe Thread

#To bone or not to bone..

3 messages in this thread
#148324From: Constance R. RothJan 22, 1995 6:02 AM
Naive questions: 1. What, exactly, is the advantage of using Bones with a human model when animating vs. IK'g the model without it? 2. What are the differences between Bones Pro and Munkeby's Bones (keeping in mind that I sent Joe my $50 2 weeks ago)?…if there is a substancial enough difference, I might end up with both. I'm a big fan of supporting shareware authors — I feel that they are, to a great extent, the life blood of this industry. Regards, Connie
#148383From: M. G. BATCHELORJan 22, 1995 4:58 PM
Hi Constance, << 1. What, exactly, is the advantage of using Bones with a human model when animating vs. IK'g the model without it? >> With IK, you are using "bones", 1 per mesh, to animate movement of that mesh. With Bones, you can have more than 1 bone per mesh, and it's used to deform the mesh over time, influenced by the bones' structure, placement, settings, etc.. This can then be animated via IK, if you wish. << 2. What are the differences between Bones Pro and Munkeby's Bones >> Without commenting on which *deforms* better or is more flexible, Digimation's Bones includes a shaded preview in the dialog, and requires no morph target creation. BILL
#148424From: Constance R. RothJan 22, 1995 8:53 PM
Thanks for the info, Bill. I'm more clear now…one more question: can you give me an example of a "deformation" one might use? Thanks!:) Connie