#To bone or not to bone..
3 messages in this thread
Naive questions:
1. What, exactly, is the advantage of using Bones with a human model when
animating vs. IK'g the model without it?
2. What are the differences between Bones Pro and Munkeby's Bones (keeping in
mind that I sent Joe my $50 2 weeks ago)?…if there is a substancial enough
difference, I might end up with both. I'm a big fan of supporting shareware
authors — I feel that they are, to a great extent, the life blood of this
industry.
Regards, Connie
Hi Constance,
<< 1. What, exactly, is the advantage of using Bones with a human model when
animating vs. IK'g the model without it? >>
With IK, you are using "bones", 1 per mesh, to animate movement of that mesh.
With Bones, you can have more than 1 bone per mesh, and it's used to deform the
mesh over time, influenced by the bones' structure, placement, settings, etc..
This can then be animated via IK, if you wish.
<< 2. What are the differences between Bones Pro and Munkeby's Bones >>
Without commenting on which *deforms* better or is more flexible, Digimation's
Bones includes a shaded preview in the dialog, and requires no morph target
creation.
BILL
Thanks for the info, Bill. I'm more clear now…one more question: can you
give me an example of a "deformation" one might use? Thanks!:)
Connie