CompuServe Thread

#BIG ANIMS!

4 messages in this thread
#12841From: Steven MusseyNov 1, 1991 8:50 PM
This is my problem. I am working with some BIG anim files. By BIG, I mean about 4 or more megs in size. The problem is that I would like to store them someplace other than on my hard-drive. I'm not exactly made of money, so buying another hard-drive or tape backup is not exactly what I want. Is there a program that will let me break up this file into smaller files that can then be transferred to floppies and then, when it comes time to display the animation again, rejoin the files onto my hard-drive. I've tried breaking up the animation into something like 5 smaller files and then stringing them together with THE DIRECTOR VER. 2, but there are obvious, though brief, pauses between each of the five smaller anim file. Is there a program that will easily (I'm no Amiga super-programmer) break up a large anim file and then let you rejoin it again. I even tried using the AmigaDOS "join" command, but it doesn't work.
#12846From: Jim SteeleNov 2, 1991 8:21 AM
How about using one of the HD backup programs like Quarterback? You should be able to back up a single file onto multiple disks, then restore it to the HD for playing.
#12858From: John PendergrassNov 2, 1991 2:41 PM
There is at least one program called 'Split' that will do exactly what you want. (split large files onto multiple disks) But I agree with another suggestion here that a Backup program would be far easier. Any worth their salt will let you backup just one file, and restore just one file, to whatever destination you like. There are several HD Backup programs in the libs here. Good luck. Or get a SyQuest/Ricoh. Great thing for anims! And cheap storage too! (when you need lots of megs) –jp–seattle–
#12889From: Right Ans. Inc., DoyleNov 3, 1991 7:26 PM
There is an example of chaining multiple ANIM files from hard disk using The Director version 2, in the library of the Right Answers section of the Amiga Vendor forum. This example will overlap playback and loading of 'n' ANIM files and can be tuned for no delay at the seams (providing you give enough time in your frame rates for all the required processes to occur). Keith