CompuServe Thread

#Manta Wave Demo Love It

5 messages in this thread
#147772From: Andrew WiltshireJan 19, 1995 4:28 AM
Hi All, Love the manta wave demo. Is it easy to use this ipas routine? Can I get a step by step on how the demo was created? I really would like to know how easy it is and may purchase it as a result. Thanks Andy,UK
#147779From: Jonas Ruikis [ADESK]Jan 19, 1995 8:02 AM
Hi Andrew, << manta.. how.. >> Have you checked out the screen capture in the following file? Also if you haven't seen Herbie.zip, you must download it.. File Info for MWAVE.ZIP Section: IPAS Usage Contributor: 76702,413 Size: 110639 Submitted: 10/21/92 Type: Binary Accesses: 97 Title: Animated Manta Wave PXP demo flic and dialog. Keys: MANTA WAVE DEFORMATION PXP DEMO YOST GROUP IPAS PACKAGE 3 This zip file contains a 320×200 flic illustrating the PXP animated manta wave deformation tool for 3DSr2. (MWAVE can also be used as a general "damped" gradient wave function without manta symmetry.) Also included is a 640×480 gif snapshot of the dialog box that provides control over its options. From Yost Group IPAS Package #3. File Info for HERBIE.ZIP Section: Images Contributor: 100236,2335 Size: 195843 Submitted: 7/4/94 Type: Binary Accesses: 142 Title: REAL Looking fish.FLI (goldfish) Keys: FISH MANTA WAVE REAL 3D STUDIO GLENN MELENHORST A fish I have built using MANTA WAVE to get some fairly real results. Glenn Melenhorst 4Di.
#147791From: Jeffrey LererJan 19, 1995 9:10 AM
Andy, Manta Wave is very easy, straight forward, with plenty of flexibility in the routine for experimentation. Also, the rest of the routines on that disk are fun and open up a great avenue for model arrays and morph sequences.
#147820From: Andrew WiltshireJan 19, 1995 11:13 AM
>> Manta Wave is very easy, straight forward, with plenty of flexibility Hi Jeff, I looked at the gif but I still have 2 questions. Given those settings how does it know what object to apply the routine to? Can you have different waves applied to different objects? Also I didn't see a setting for the no of frames. Looking forward to your reply Andy,Uk
#147889From: Jeffrey LererJan 19, 1995 4:25 PM
Andy, essentially you select an object which the IPAS then assigns extent boxes to. Once you get the various adjustments to your liking you work with Wave Period (time in frames required for wave to complete one cycle) and # of morphs (how many versions of object Manta will produce). then you set up morph keys in the keyframer. As you can see, this makes tweaking, undoing and redoing very easy, and then timing your waves by just sliding your morph keys. Many Procedural IPAS Routines work along this essential concept, and when you start using them it gets pretty clear. Experiment with two IPAS Routines including in 3-DS, wave and ripple, and you will see some of this in action.