CompuServe Thread

#Animator Pro Update

34 messages in this thread
#26004From: Roger DanielsenNov 2, 1992 12:28 AM
Phil, Can you tell me what other bug fixes are included in the Animator Pro "upgrade"? Or is this just another trip to the well for Autodesk? I realize that the new version features scalable fonts. I for one, have no idea how the original Animator Pro could be considered a professional product, so the addition of that "feature" would be more of a bug fix than an upgrade. It sounds as though there's been no change made to the what-can-only-be-described as idiotic interface, which basically makes the product for any but the most fanatical users. And Phil, please don't try to tell me I'm the only person to make these observations. At Siggraph, I stopped by after the dealers' meeting, because I was supposed to attend that day with my dealer, only to be amused by what I would consider a near mutiny of frustrated and p.o.ed dealers, when it came to the Animator Pro subject. Now maybe you had to make some of these changes to make this product at least saleable. Why do you think you can come back to the poor suckers that paid for this thing the first time, and expect us to pay the development costs of someone's major oversights? Hey Autodesk, wake up and smell the coffee. Look at the world around you. There are other products out there. Quit abusing your installed base of users with endless upgrades. $200 into a product which I will probably only still use as a paint package for 3DS and only because 3DS doesn't have an internal paint feature. If this thing was any good at presentation you wouldn't have even Autodesk employees telling everyone to go and use GRASP. And after all you guys will probably put this on a CD ROM and sell it for $50 in 2 weeks. Roger D.
#26006From: Ted BoardmanNov 2, 1992 8:30 AM
Roger Which 2D animation package does a better job? Try to keep the comments specific so we can all learn how to use the to make better use of the program and so the Yost Group will have a wish list to work from when updating. Thanks TedB
#26075From: Roger DanielsenNov 2, 1992 10:17 PM
Ted, I'm sure Autodesk has got a database large enough to choke a Cray 9000 of wishlists for Animator Pro. I find myself doing most, if not all, of my 2D animation in 3DStudio, which I guess says as much for the 3DStudio interface as anything. Few graphics programs worth taking note of, though, might be the bundle of Tempra Pro and associated peripherals, and HiRes QXF, and the one that all the Autodesk employees seem to favor-GRASP. I've never used that one, but every time I've run into a problem trying to get Animator Pro to do something it was supposed to do, I've been told to go pick that one up. Roger D.
#26053From: MARTIN G FOSTERNov 2, 1992 6:11 PM
Roger, Whoa! You sound very bitter about this whole thing – you can always vote with your dollars and not upgrade maybe waiting for a major upgrade like 2.0? Overall I disagree with you about Anipro but agree with you on the upgrade being less than spectacular. I use anipro extensively although mainly for texture maps and post processing of flics and don't believe that there is anything like it on the market yet. I don't use it's .cel animation and optics effects much and if the interface was any friendlier maybe I would, I'm not sure. The upgrade from animator to anipro was definetly a better deal than the one from anipro 1.0 to 1.3. That being said I've ordered my upgrade anyway for it's CD and fonts capabilities – especially since I know have several hundred type 1 fonts I can use (on anipro's and corel draw's cd-roms). The windows compliance and charting capabilities are not of particular value to me but I know others will like one or both. Remember though that most of the enhancements made were frequent wishlist items by *users* and not just a case of "abusing your installed base of users with endless upgrades". You can take it or leave it and probably wait for the next upgrade which you do see value in – I see value in this one and if I didn't no big deal I'd just wait for the next. Martin
#26072From: Roger DanielsenNov 2, 1992 10:16 PM
Martin, Philosophically, I guess I can go along with you. But, realistically, I'm still p***ed about paying for Animator clips 2 weeks before they put them out on CD ROM for less than what I paid for Animator to begin with. As far as how Autodesk pays for their CD ROM machine, I couldn't care less. I found much better value purchasing a 24 bit flatbed scanner, than in early technology CD ROM, which, I may add, is not supported in Aniplay scripting. This also is fairly useless when trying to do DOS calls to operate things like laser disks or tape players, everybody obviously knowing that flics and video and the like are far too bulky to play off of hard disk. And now you come to basically the heart of my problem with the product, its interface. If you measure it against the 10 or 15 minute rule, it's a dismal failure. I know, I know, I've heard that one argued here before, that it's not fair to expect a program to do something meaningful in 15 minutes, but increasingly it's the benchmark software packages are being measured against. Recently, I was working on a project which is basically an infomercial, which runs 9A.M. Central time on Saturday called Leisure Living. I took some existing artwork, touched up, scaled, and manipulated it for the show's intro. I was very shortly extremely frustrated with Animator "Pro's" shortcomings. How much time are we supposed to spend in the manual trying to perform the most simple functions, when the interface seems to be defying logic? Now I'm faced with a $2000 bill this month just to stay current with these 2 products. Martin, I didn't clear $2000 last month with trying to pay off this rapidly aging and becoming obsolete pile of technology. I believe you and I have talked on this subject before, but there's no $2000 a second animation work around here. And to have people of responsibility at [More]
#26073From: Roger DanielsenNov 2, 1992 10:16 PM
[Continued] Autodesk implying that there's that kind of juicy fruit just waiting for the picking is extremely deceptive to people thinking about making the huge investment necessary to try to put out professional quality work. I understand the multimedia group is under increasing pressure to justify its existence, and has thus been attempting to influence dealers to sell more product. And the dealers came back–it's not a saleable product. Now we have this stopgap patch they're expecting us to pay for, and what are we supposed to do–not stay current? That's a dog that'll come up and bite you later. This whole upgrade thing with them is insane. I recently had an acquaintance who found an old serial number disk for Autocad 2 or 3 in a bunch of old junk he bought. Now he owns Autocad 12 and 3DStudio for less than what I paid for 3DStudio. Now where is the sense in this? Sorry to make waves in the mutual admiration society around here, but come on… Roger D.
#26081From: MARTIN G FOSTERNov 3, 1992 12:15 AM
I think if your 15 minute rule were correct I'd be out of business in a jiffy <g>. People pay me for my skill not the toys I have. So I, for one, won't buy every piece of software that the salespeople tell me I need until I have commercial need for it. I am starting to feel the pressure somewhat too when the cost of staying in business is more than the potential revenues. For that reason especially you have to be very careful to justify a piece of technology before you buy it. I have never bought a piece of video equipment – I just don't see how I would be able to pay for it. Instead I complete all my projects on my hard disks and then take them to lay to tape on someone else's equipment who has deeper pockets than I – the client pays for this service, of course. If I ever have so much work that I can't afford not to have the equipment then I'll buy a Sony LVR or Sony BVW2800, for example, but not until then even if my competitors have that stuff. What I'm saying is you don't have to buy everything RIGHT NOW, just wait until it's justified so the clients pay for it not YOU. Martin
#26101From: Ana Francisca GervasNov 3, 1992 11:37 AM
Roger, >I was very shortly extremely frustrated with Animator "Pro's" shortcomings. ^^^ What does it mean? Professional? That's the key! It's Animator Pro a profesional tool? I don't know it exactly. For me, it lacks of some very important features (there should be a LOOOONNGGG wishlist somewhere in Autodesk) BUT, for me, it does the work. I can't understand your (and others) comments on the interface. Ok, it isn't Corel Draw! but I have no problem with it. Since I bought Animator in the stone age, I have very fun times with the program. I read the reference manual, and in a week, I got the full power. With the new version, I don't to read any manual, only play around and see the new features. That's all. Best wishes, Ana
#26154From: Roger DanielsenNov 3, 1992 10:41 PM
Ana, For the sake of not repeating myself, take a look at what I said to Phil about professional features and the interface. Thanks. Roger D.
#26133From: PhilD [ADESK]Nov 3, 1992 6:11 PM
Roger, I'm rather surprised at your comments and the energy contained in them. I hear you, and I'll try to answer you here as best as I can. <<no idea how the original Animator Pro could be considered a professional product>> could you give me some feedback on how you find AAPro to not be a professional product as opposed to a home product? Animator (now MM Explorer) was meant for simple business presentations. It was being used by many professional video people, and AAPro is a result of their feedback on what additional features they wanted to have. <<what-can-only-be-described as idiotic interface>> Again, can you give me some specifics. I've never before heard anything but praise for the interface. <<don't try to tell me I'm the only person to make these observations>> perhaps you are not the only one, but I've never heard anything like this before. <<Quit abusing your installed base of users with endless upgrades>> this is the first upgrade there has EVER been for AAPro, after approx 2 years of being on the market. <<I will probably only still use as a paint package for 3DS>> Why are you using an animation package only for its paint features? There are inexpensive paint packages that are at least as good for those sort of needs. ~
#26151From: Roger DanielsenNov 3, 1992 10:41 PM
Phil, As far as the energy of my comments, I guess it's a cumulative effect. Purchasing Animator Clips and then having you give them away–that alone is enough to make somebody's blood boil. I am at this very moment competing on a project against someone who found an old serial number disk of Autocad, upgraded, and bought 3DStudio for pennies on the dollar in comparison with what I paid for it. And there's another issue that I will send you email on. And now you want me to pay you $200 for a very meager addition, which if you were going to call the program professional really should have been in there from the start. The lack of scalable fonts was one of the reasons I wasn't able to use the program. PHil, were you at the dealers' meeting at Chicago? The meeting ran long and I was waiting in the hall for my dealer. We were going to attend the show. I believe it was Bob Bennett that said, "What can we do to help you sell the product?" The resounding roar from the crowd was, "Change the interface." After a fairly lengthy exchange, it was repeated at least 2 more times. Maybe you guys sent the wrong people to the meeting or something. I can only add 2 more words to that: animcels and optics, neither of which can I or anyone else in our users group use without 20 minutes in the manual. Phil, if you're only going to do a band-aid approach and not fix most of the program's true weak points, why are you trying to charge us more money? [More]
#26152From: Roger DanielsenNov 3, 1992 10:41 PM
[Continued] My use of Animator Pro for 3DStudio consists of cels, and animated texture and opacity maps. And mainly because this is the only program 3DStudio supports for these purposes. When I originally purchased Animator Pro, I had some real hopes for using the player program for animated and interactive business presentations, but soon found out I was unable to make outside DOS calls to use any other equipment or peripheral devices. When I came on the forum or contacted anyone looking for help, all that anyone from Autodesk or on this forum would say was go get GRASP. If I had wanted GRASP, I would have bought GRASP. I paid for this product. I would like it to work. Professional output. Phil, just sit down and try to do some work with Animator Pro and put it out to video with video technicians telling you your colors are all over the place and teasing you you're going to burn out their equipment. The lack of any meaningful NTSC palette control is a real shortcoming. Two more words on this one: 24 bit. I understand the new version is supposed to work under Windows, but I've gone through all kinds of conniption fits just to make sure PharLap runs properly on this machine so I won't take any performance hits of any kind. Why then do I want to go to Windows? Why does Autodesk have to be so stuck up that they won't try to cooperate with any peripheral manufacturers, like scanners and printers? And why do I have to quit the program, load aniconvert, convert the file to something that this program can import, then go back into Animator Pro just to work with any of the very popular and broadly supported file formats? Kind of strange for a professional graphics program, don't you think? [More]
#26153From: Roger DanielsenNov 3, 1992 10:41 PM
[Continued] Phil, I think criticism, be it justified or not, is sometimes very sparse on this forum. There is a hardcore group which can't seem to wait to jump to Autodesk's defense, justified or not. What their motivations are I'm not exactly sure. But I have seen what could have and should have turned out to be an interesting and stimulating discussion squashed by heavy-handed comments by self-proclaimed experts, apparently seeming to think they're doing Autodesk some sort of favor. I also think many people are afraid to criticize for fear they won't get their questions answered when they really need it. Roger D.
#26165From: MARTIN G FOSTERNov 4, 1992 3:46 AM
Roger, I hope I'm not one of the "self-proclaimed experts…doing Autodesk some sort of favor" that you referred to – I'm actually quite self- deprecating and modest about my meager, insignificant achievements. I just thought I would try and discuss this thing with you and come up with some suggestions or put a modicum of sanity into the whole thing and now the whole discussion seems to have a degenerated into a mud-slinging argument. I have asked for a better interface too and I'm sure this will be addressed in a major revision, probably 2.0, in due course. Just to prove I'm not a sycophant I want to tell you about my run-in with the Tempra people, Mathmatica, on their forum and how they misled me about the capabilities of Tempra Pro for the targa+. I kicked up enough of a fuss with them that they gave me a refund, which at first they were dead against – I believe taking my grievance public on CI$ made the difference although I kept my comments civil, rather than insulting being English and having been brought up to be polite in all circumstances <g>. However, now I feel just as strongly that Autodesk is doing most of the right things to help me make a living – what's wrong with that? It's my opinion and I don't feel any pressure to say nice things about them, it's just credit where credit's due. They have been very responsive to users requests – just look at 3ds2 and all the wishlist items that went into that. Maybe I'm still so pleased with that accomplishment that I can overlook the shortcomings of Anipro….. At least you've got to give me credit for being one of the few people on the forum for trying to discuss this with you <g>. 'Nuff said. Martin
#26234From: Roger DanielsenNov 4, 1992 11:00 PM
Martin, No, I sure didn't mean you. I've found your comments helpful, and I've seen that you're always ready to give someone a hand. The interesting thing is that the people that those comments would probably best identify will probably never recognize that it could be them. <g> Thanks, Roger D.
#26171From: charles jamesonNov 4, 1992 9:21 AM
Roger – are you in Chicago? Me too. Let's do lunch. GRASP and Animator Pro are complementary – the paint program with GRASP is a withering relic of what paint programs are today. So, I use Animator Pro a lot. The programming features of Animator Pro scripts are simplistic, so I use GRASP a lot. FLC files take up too much disk space, so I use the "text on the fly" features of GRASP a lot. Mostly, I don't think a program is going to solve all my problems. (With a grin – that's the old IBM solution: "trust us, it's going to be great.") Regards, Chuck Jameson Silver Tongue Software
#26235From: Roger DanielsenNov 4, 1992 11:00 PM
Charles, Actually, I don't live in Chicago. I was just there for Siggraph. I live and work in Chicago's northern suburb, Milwaukee. Getting together could be a possiblilty. My number is 414-547-7191, days and evenings. Roger D.
#26166From: Craig Sharp [Mem TM]Nov 4, 1992 5:44 AM
Roger: I am one of the most vocal critics of Autodesk on their forums (maybe on the planet… <g>). I also write books about their products. I have no problem getting my questions answered and fear nothing except a democrat as president. You can do everything that you are doing with Animator Pro with a much cheaper paint program and 3DS itself. I think your problem is that you don't need Animator Pro for what it's purpose is… a two dimensional high-res animation package for a PC. External hardware support is a function of manufacturer's writing drivers for their products. Autodesk is not going to write the drivers for them. If the manufacturer doesn't write a driver for your hardware then don't buy the hardware… if you already own the hardware, then buy the software that supports it. It seems to me that a little more research and business-like attitude on your part would alter your approach to your problems. Autodesk isn't going to make intelligent decisions for you. If you want to be a critic then be a constructive one. I never used a 2D animation package before I bought Animator. It's interface makes sense to me, which means that it appeals to my thought process. Part of being a good artist is in using the tools that work best for your own personal approach to presenting your ideas. I spent alot of time reviewing what was available when I got into Animator Pro… maybe a professional animator would find the interface really dumb… I don't know. The point is that I made sure >I< was going to be happy with the products before I got professionally involved with them. C#
#26236From: Roger DanielsenNov 4, 1992 11:00 PM
Craig, Why did I have this sneaking suspicion I'd hear from you on this one? <g> To be truthful, I've never been afraid to say pretty much what I wanted to around here. But then again I never inhaled either. <g> I waited for a day when I was in a particularly bad mood to start in on that one because I knew if I didn't, it wouldn't get written. The sad thing is I've taken up most of my concerns in what I consider to be a constructive manner, with both my dealer and any Autodesk representative I've come in contact with one way or another. But they never heard of any of those concerns before. Sometimes there's more to a problem than meets the eye. Roger D.
#26248From: Craig Sharp [Mem TM]Nov 5, 1992 6:01 AM
Roger: I know exactly how you feel… I have been pushing for a redesign of the AutoCAD interface for 5 years… and at least some response occured with Release 12. It would be egotistical of me to say that I had something to do with that and I still don't believe that the interface for a $3500 program should be as limited as AutoCAD's is. I asked the why their interface couldn't work more like 3DS's… and got the same blank stare that you get. That means one of three things… the person you're talking to can't do anything about it; the idea is impossible to imagine due to the work involved; you're so weird that there's nothing for them to say <g>. I HAVE to look at it this way… I design public buildings. Every taxpayer that goes in them helped pay for them. If I stood on the steps and dealt with every critique from every person that walked through the door, I would never get another building done. Listening to a number of ideas over a longer period of time is easier for me to respond to. Since I'm not a politician, I don't plan on having an answer for everyone <grin>. C#
#26284From: PhilD [ADESK]Nov 5, 1992 5:18 PM
One of the reasons AutoCAD's interface is so difficult to alter effectively is that each subsequent version of AutoCAD must be compatible with the existing world of 3rd party add-ons, at least as much as possible. If we were to change the user interface, not only would all the uses have to re-learn how AutoCAD works from the ground up, the learn the new features, but we'd blow up a very large number of packages upon which hundreds of developers depend for a living. It ain't easy to make Big changes to the basic operation of a program like AutoCAD. AAPro may well be in the same boat, due to POCO/POE and an increasing developer base designing add-ons for it.
#26339From: Craig Sharp [Mem TM]Nov 6, 1992 5:24 AM
Phil: I say blow them up. It's past time for AutoCAD to catch up… I suppose, however, that the easiest way to accomplish this is to let NT do it for you… you can use the new operating system as a point of departure. Besides, when I started this campaign, third party developers weren't much more than just a twinkle in Autodesk's eye… <g>. C#
#26357From: PhilD [ADESK]Nov 6, 1992 1:30 PM
<<I say blow them up.>> Ha!
#26366From: Craig Sharp [Mem TM]Nov 6, 1992 3:29 PM
Whassamattayou? You guys lost your guts.. is that IT? If you can design an interface that will blow away the competition and please the users, the third party developers will grudgingly go along or get left in the dust… or… do you mean the third party developers that depend upon your slow and cumbersome brain dead interface to make a living? <g,d, AND r>. The Yost group has done a respectable job with their interfaces… I have told the ADI group at Autodesk to play with them for a while… but NO… they barely know what the stuff looks like… maybe you should ask Gary to design AutoCAD R13? But… I've also told them to go look at how a manual draftsman works… those tools have evolved over a long time and they do a pretty good job… if they could just make the eraser work like AutoCAD <grin>. Anyway, if you are interested I will explain to you why it shouldn't take over 1200 commands and subcommands to accomplish what a draftsman does with 5 tools… even the Yost group could learn something from the artist's studio. C#
#26193From: PhilD [ADESK]Nov 4, 1992 11:58 AM
Hmmmmm. Roger, you raise some valid points. There are certainly some things that AAPro could do better. That's just room for growth, however. No product starts off being a total champ in version 1.0 or even in version 1.3. (Anyone remember Microsoft Word 1.0? It almost ruined Microsoft as a company.) ~ Personally, I feel that AAPro is an effective tool, well thought out with an interface that lets me do what I want quickly. But like any tool, it has its uses; it's hard to pound nails with a screwdriver (though it _can_ be done). No, I wasn't at the Chicago meeting. (They don't let me off the phones/modems for any longer than to go home once each day <g>.) But if the feedback was as you describe, you can be assured that it was heard. Your comments are valuable. Thanks for the feedback. I'll make sure that they are reinforced with the appropriate people.
#26237From: Roger DanielsenNov 4, 1992 11:00 PM
Phil, Maybe I am a little spoiled with the upgrade differences I'm used to- 3DS r.1 to r.2, Animator to Animator Pro, Windows 3.0 to 3.1, together with some of the other issues I've discussed with you. Made me feel like bringing out the checkbook for this one was not the best deal I ever heard of. Like I think I mentioned, scalable fonts would have made the original purchase more comfortable. To be honest with you, when I ordered it, I though there was some capability for at least aliasing text, but instead I very rarely ever use the product. One of the things that truly disappointed me was that I was unable to make outside DOS calls from inside the script player. Again, I thought this was part of the original program. If you can give me any way to call my Diaquest software, I can write the batch files. Or, if you guys were to incorporate Sony's VISCA interface to access tape decks and laser disks, you could unleash some of the power I thought I was getting with the player. Phil, I'm not a programmer. Is it that big of a deal to make the script player do this? I really don't want to fill up my hard disk with more programs I don't have time to learn how to use. Thanks, Roger D.
#26283From: PhilD [ADESK]Nov 5, 1992 5:18 PM
<<Is it that big of a deal to make the script player do this?>> It's not an insignificant task, wouldn't take a team of 100 either. I do understand what you are asking for. And certainly this kind of capability is timely in the industry right now. I'm sure that some time in the future there will be the capability to deal with CD's, opticals, lasers, VCR's, etc from a player script.
#26170From: charles jamesonNov 4, 1992 9:21 AM
Phil, Come, Come, regarding the user interface of Animator Pro, "idiotic" may be too strong, but, to quote PC Magazine 8/92 pg 462 "This task is made even more difficult by the completely idiosyncratic interface used on both [Ani Pro and MMExplorer] of the products. An arbitrary command structure, cluttered dialog boxes, and icon buttons that are positively confusing leave you only one way to learn this program: brute-force memorization." Phil, you should at least be aware of the reviews. (I've lent out my books on Animator, but I think they make a similar point.) PC Mag is also complementary about a lot of things, including the new Tweening interface in AniPro and the new Redo button. In fact it's an Editor's choice. For a professional, you can get the job done with Animator Pro, doing things that are impossible or difficult with comparable systems, but lets not glorify the user interface. Chuck Jameson Silver Tongue Software
#26180From: SyndesisNov 4, 1992 10:20 AM
I think Ani Pro's interface and AAPLAY's interface are due to the presence of a certain programmer on those projects… I remember seeing his interfaces on other products back in '86 or so, and his programs have looked the same on the Sun, the Atari ST, and Amiga. Very portable, if nothing else. 🙂
#26198From: Tripp LilleyNov 4, 1992 1:34 PM
I'd have to agree (at least to some degree) on the interface issue. While I've used AA since a few months after its release, and used AAPro since before it's release (beta-tester – and excuse the apostrophe in 'its') I must say that, to a novice, the interface *can be* (and, in fact, often is) bewildering and cumbersome… When I read the PC-Mag article (months?) ago, I agreed silently. And in response to the hardware question, this, too, seemed less than ideal… not that hardware (video boards, etc.) were not supported, but that we could not use Animator to *get at* hardware (laser disk players, vcrs, etc.) I had originally set out to use Animator and (later) Animator Pro to create 'vivid, dynamic MultiMedia (tm :>) presentations' … I realize that, as was stated above, AAPro is intended as a 'professional, high-rez, 2-D animation package' but I found it disappointing at least that there was no real support for some of the things that would have made this product *absolutely* unbeatable… I am still, and will remain (until something goes horribly wrong) a very dedicated AAPro user… I remain convinced that it is the only program that does what I need done on a PC (in my budget) and it happens (throught the efforts of a note-worthy programming team at ADesk/Yost) to do it well… But I still feel compelled to note that it is not 'everything i want/need it to be' and, moreover , falls *seriously* short of somethings I would consider reasonably *essential* in this sort of market… – t. Tripp Lilley – System Administrator——————————— |^^\/^^| 2 The MultiMedia Lab of the Colleges of Architecture and Engineering | | Virginia Polytechnic Institute and State University | |\/| | 202 Hancock Hall, Mail Stop 0263 Blacksburg, VA 24061-0263———- |_| |_|
#26215From: PhilD [ADESK]Nov 4, 1992 4:34 PM
Tripp, give me your wish list for AAPro, and I'll forward it on to the right people. We love wish list items.
#26251From: charles jamesonNov 5, 1992 8:15 AM
Ah um, Phil, Now that we've gotten used to the user interface on Ani Pro, we don't _really_ want you to change it much because we'd have to learn something new. So if you do change it, make it like something we already know. Chuck Jameson Silver Tongue Software
#26265From: David TaffetNov 5, 1992 10:41 AM
Well, if you want my vote (even if you don't) I'd say start adhering to some of the conventions started (?) on the Mac such as use of icons for tools instead of space-consuming text; user-defined keystroke-invoked macros, so more than one can be 'loaded' at a time; no deeply-nested menus, etc. There are certain thaings that most people agree are 'intuitive'…Despite my appreciation of the software, AAP's interface isn't one of them. I suggest leaning in that direction. FWIW David Taffet
#26285From: PhilD [ADESK]Nov 5, 1992 5:18 PM
Thanks, Charles! I'll pass that along to Those Who Design Things and Manage Things. (And I agree with you, too.)