CompuServe Thread

3DStudio Book

35 messages in this thread
#26142From: Mitchell WaiteNov 3, 1992 8:47 PM
Is there a book that teaches more about 3D Studio than the manuals? Does anyone think Waite Group Press should publish such a book. My only concern is that the installed base is too small. Mitchell Waite
#26176From: Yost GroupNov 4, 1992 9:56 AM
It's not possible to teach more about 3D Studio than is already contained in the magnificent, and all-encompassing documentation. <g> – Jack
#26181From: SyndesisNov 4, 1992 10:24 AM
What, hasn't Autodesk learned it's lesson? Or learned the lesson of Novell? It's important to have an obscure, esoteric product with a lot of margin for a safes and dealer network, and poor documentation to build inertia from a large third-party and after-market base. If us third-party software developers, writers and dealers can't make our bucks, the product might be dislodged from a number-one market slot. So, next time around, cut back on the docs, so we can write books about it. (Tongue firmly in cheek.)
#26209From: Yost GroupNov 4, 1992 4:19 PM
I'll have to talk to Jack about that… Jack? – G
#26264From: Yost GroupNov 5, 1992 10:34 AM
Hmmmm…. Maybe on 3dsR3 we could just reprint the release 2 docs? Or do I have to actually _work_ at making them obscure? <g> – J
#26294From: Yost GroupNov 5, 1992 7:26 PM
Work? That's a novel concept. <g> – G
#26698From: Ali KaynNov 10, 1992 5:40 AM
Work a Novel concept? Does that mean it's a fiction? Ali
#26721From: Yost GroupNov 10, 1992 9:42 AM
Well, in my case, I think it's a biography. <g> – G
#26386From: Nancy Fulton, OpenCADNov 6, 1992 7:54 PM
Hi, I don't know if this is appropriate to place here, but I'm currently working with a publisher regarding a 3DS book. They are doing the Marketing research now. I've also had someone else offer to publish something for use in training departments – sort of a fast track training guide. Nancy Fulton
#26410From: Yost GroupNov 7, 1992 10:19 AM
Sounds interesting, Nancy… please keep us posted when it's available! – G
#26458From: Nancy Fulton, OpenCADNov 7, 1992 9:56 PM
I will tell you when its available. Actually, you (all) may get a call from the people publishing it. Hope you are well. N.
#26468From: Yost GroupNov 7, 1992 10:47 PM
Thanks Nancy. Mucho appreciado. All's fine here. I'm even taking Sunday's OFF these days! – G
#26292From: bruce gorenNov 5, 1992 7:05 PM
Gary, John, Of course, Jack did such a fine and comprehensive job on the documentation that there is probably room out there for a Readers Digest Condensed version. Maybe something like, "Lose 30 pounds and learn 3-D Studio in only 7 days" or how about one of those cute one trivia fact per day calendars for tips and tricks " The Yost group 365 day 3-D Studio desk calander" Bruce
#26295From: Yost GroupNov 5, 1992 7:27 PM
I like the desk calendar idea… maybe we could get Gary Larsen to illustrate it? – G
#26187From: Mike MorrisonNov 4, 1992 10:55 AM
Gag, umfff, choke, choke…. Somebody pop Jacks head before it gets too big… -MM
#26240From: Larry BlumeNov 5, 1992 12:03 AM
Mitch – I for one, would be very interested in such a book. Although the manuals are pretty complete, I am overwhelmed trying to learn to use 3ds as an artist. My head is spinning and a book with a different tone would be very helpful. Just keep it under a thousand pages!!! Larry
#26267From: Mitchell WaiteNov 5, 1992 11:24 AM
Thanks for the reply Larry. I am concerned about the small installed base of 3DS. I am wondering if there is some way to increase the potential base of buyers by making the book more than just "more 3DS". Perhaps extending the concept to include more fundamentals of animation for example. Perhaps including a CD that contains a lot of flics that demo ideas. Maybe some tools that would enchance a 3DS person toolkit. Any ideas? Would you pay $44.95 for such a book if it came with a CD and had say 350 pages?
#26369From: Werner NienstedtNov 6, 1992 4:56 PM
It seems that, in this particular point, we in Germany are in a better position. At least 3 (three) books on 3D-Studio are published or announced: / Auf Deutsch ist bisher erschienen: R. Geyer, "3-D Studio – Der fundierte Einstieg in Multimedia", iwt, DM 98 inkl. Diskette, 200 S. (Einfuehrung und Referenz, leider nur Schwarzweiss-Abbildungen) Fuer 1993 sind angekuendigt: G. Poppe, "3D-Studio 2.0 und AME 2.1" ,tewi, DM 79, ca. 400 S. R. Brugger, "3D-Computergrafik und Computeranimation", Addison-Wesley, ca. 89,90 inkl. Diskette, ca. 500 S. (Einfuehrung in die 3D-Animation am Beispiel 3D-Studio) Despite of the publisher's name, the last one seems to be a German original edition. Gruss / Regards -nt-
#26402From: Dietmar RudolphNov 7, 1992 5:18 AM
Werner, you're correct, all three titles are from german authors. Then there's a forth one anounced from Data Becker. With less than 1.000 copies of 3DS sold, I wonder if any of them will make it to more than 300 copies sold. Dietmar (Edition Autodesk/Rossipaul Verlag)
#26507From: Mitchell WaiteNov 8, 1992 11:33 AM
My German is a little rusty Werner, so I am sure its worth importing the three books you mention. I am surprised that in Germany there are books on 3DS and here in the USA where its born, there are only chapters in other books. Are there more 3DS copies in use in Germany? Mitch
#26563From: bruce gorenNov 9, 1992 2:09 AM
Mitch, The Germans are sticklers for documentation, I'll bet thier users actually read the 3-DS manual cover to cover before even running the tutorials. Americans on the other hand generally have little patience for anything more than cliff notes before exploring a new program. Bruce
#26383From: Steven ElliottNov 6, 1992 7:35 PM
Mitchell, I definitely believe that there is a market for such a book. But… don't you have one about to come out already? I'm planning to buy your "Multimedia Creations" book and believed that it included a section on 3DS. Any way, I feel that what is really needed is a book that doesn't just provide technical infomation about 3DS, but rather focuses on producing good animations/renderings with 3DS as the preferred tool. Include such topics as color theory, lighting design, set design, scene transitions, the art of motion, and efficient modeling techniques. Such a book would attract most computer artists even if they didn't use 3DS (and hopefully convert them into 3DS user's <G>). Wayne Hodgins [72137,1460] of Adesk's Learning Systems Group is collecting 3DS training materials from many ATC instructors. You may want to drop him a line in the Education Issues section of this forum. Steven
#26508From: Mitchell WaiteNov 8, 1992 11:33 AM
> I definitely believe that there is a market for such a book. But… don't you have one about to come out already? I'm planning to buy your "Multimedia Creations" book and believed that it included a section on 3DS. > Multimedia Creations has info on using 3DS top make animations but its not exhaustive. The book really focuses on GRASP. > Include such topics as color theory, lighting design, set design, scene transitions, the art of motion, and efficient modeling techniques. Such a book would attract most computer artists even if they didn't use 3DS (and hopefully convert them into 3DS user's <G>). > That sounds good Steven. What I had in mind was a 3D Studio How To, a book that shows how to do practical and important things, things the manual didn't have enough trees to cover. For example how do I get a camera to swing around an object in a smooth circular manner (that puzzels me). We have a book called Visual Basic How To that does this and its very popular. Thanks for the tip on Wayne too! Mitch
#26683From: Steven ElliottNov 9, 1992 11:05 PM
Mitch, You're welcome. BTW I believe that Jack already answered the camera path problem in his response to your question about planet rotation. Steven
#26494From: alec jasonNov 8, 1992 3:35 AM
One suggestion for a 3DS book following along on Mike Kelley's excellent ideas is to include short interviews with animators who have produced work shown on the 3DS demo tape and/or the CDROM. They could discuss the techniques and tricks they used to produce their work. Alec Jason
#26496From: Gus GrubbaNov 8, 1992 6:36 AM
How about a "Best of 3DS Video" to go along with it…
#26699From: Ali KaynNov 10, 1992 5:41 AM
I wrote a feature on animation, including quite a lot a background. The response was very good. A number of people brought it to my attention (they didn't read the byline!) One of the problems I have is that it's too bloody easy to get lost in 3DS. And there is nowhere to go when you stuff up. You know the kind of thing: you render a black image. Why? You don't see all the elements, why? Although others may disagree, the tutorial is not hands-on enough. It would be nicer to do small, increasingly complex projects than drown in a morass of geometry. 3DS is disheartening, discouraging and other dis-words. I have a couple of sequences in my head (and storyboarded) but there is no way that I can put them together with 3DS. The documentation just doesn't support me because there is no clear "how to". Look at the WordPerfect documentation. The workbook is a task-orientated manual. Want to do a task? Look it up in the index. Say I want to create an image of a long cable being taken up on a spool. Where do I start? What features do I use? How do I bring an object into field of view as a closeup on the left and send it out into infinity on the top left corner of the screen. How do I create some of those logo images on TV? Ali
#26702From: Gus GrubbaNov 10, 1992 6:19 AM
Maybe what is needed is some sort of newsletter with tips and stuff like that. A full blown magazine may not be justified but a newsletter will definitelly do it. User groups? I don't know…
#26712From: Eli J. BoyajianNov 10, 1992 8:49 AM
I agree with you, though I'd probably use fewer 'dis-words' – maybe challenging and somewhat frustrating, instead. I'm for anything that takes the tutorial material and frames it into projects. Instead of asking "How would that be done?" I'd rather be saying, "Oh… That's how it's done!" In other areas, like graphic design, there are a slew of 'how-to' pubs, like "HOW" magazine, "Step-by-Step", "Before & After", and all the 3rd party stuff like "ALDUS Magazine", etc. I look at all the things 3DS can do and everything _I'd_ like to do with it, and often get stuck somewhere in the middle. -Eli
#26817From: John K. JordanNov 10, 1992 11:28 PM
My 2 cents: I'd like to see AD send out the 3DS tape I recently saw at the dealer's shop, ACCOMPANIED by notes on each segment. While I got lots of new ideas from the tape, I kept asking myself, "Howwwdd they do THAT???". If anyone does a newsletter, sign me up. JKJ
#26261From: David TaffetNov 5, 1992 9:56 AM
Yesterday Gary Yost said that Autodesk had announced they sold the 10,000th copy of 3DS during the summer. Too small? FWIW David Taffet
#26375From: New Riders PublishingNov 6, 1992 5:37 PM
We (New Riders Publishing — 1.800.541.6789) have a book called AutoCAD: 3D Design and Presentation that includes several chapters on 3DS and Ani Pro. _____kevin
#26510From: Mitchell WaiteNov 8, 1992 11:33 AM
Thanks Dave I will check into that book.
#26509From: Mitchell WaiteNov 8, 1992 11:33 AM
10,000 is pretty small for an installed base. Our books typically sell around 30,000 to 50,000 copies, so this would not even get us started. I wondered about expanding the scope of the book so that it would be more of a way for people to discover the things that 3DS could do. That would open it up to a larger crowd (all people interested in animation). How to do that. Get Autodesk to license me a scaled version of 3DS. Or build a simulator that mimics its features.
#26394From: Daniel AbarcaNov 6, 1992 11:09 PM
There's a book, AUTOCAD 3D Design and Presentation (New Riders Publishing) that's got a couple of chapters on 3D Studio (version 1!).