CompuServe Thread

#Gamma

8 messages in this thread
#64413From: Don LandisOct 31, 1993 2:21 AM
I just completed the NTSC colorbars mesh file and spent some time running some tests of the gamma adjustment and I made some interesting discoveries. All tests done with tmode 11. Composite video out. 1. The correct gamma setting for my system is indeed 2.2. The wash out effect I observed earlier on 3DS files was due to a misunderstanding on my part of how gamma is applied in 3DS. Reading pages 4-7 of the advanced user's guide it became clear. One must set the input file gamma to the same value as the framebuffer setting so that the colors in the 3ds file will be de-gammaed. Once I did this and reloaded the file 2.2 no-longer washed out. Instead the detail in the shadows was enhanced furtherthan before. 2. The gray boxes do not work on my system. They still match up at 1.0. Which, when coupled with input gamma setting produces much darker images. 3. The vectorscope indicates that green is most affected in the picture by gamma adjustment. The 3DS manual describes this also. Therefore, adjusting gamma will shift the balance of color on an NTSC color bar. I then was able to confirm that whatever the gamma setting you input a file at you should render that same file at the same gamma on the frame buffer to prevent color shift as well. The actual setting is unimportant and can be set to whatever is yielding the best image to personal preference. 4. I could find no adjustment 1.0 through 2.5 that made any color go illegal. 5. I did not do any tests of the output file gamma. By the manual it appears that some experimentation is in order to determine this number based on each output media eg. different type films, video, and color print. The manual did say that print is linear but I have my doubts. I know that the best prints I do on the canon BJC-800 are those with some gamma correction. Conclusion: The only negative I found is the gray boxes seem to be totally useless on the targa+ in my system. They do work on the VGA monitor. I have confirmed that 2.2 will work for excellent results on my system too. The secret being to use the same input gamma setting as the frame buffer setting when loading files for rendering.
#64415From: John EllisOct 31, 1993 3:32 AM
Don – I'm very glad to hear that you solved the problem. It sounds as though you aren't using a dedicated RGB monitor out of the Targa board. A dedicated RGB monitor would enable you to use the framebuffer gamma adjustment and the boxes would match. I use one SVGA monitor for modeling, one RGB monitor out of the Targa for rendering, and one NTSC monitor for the composite signal out of the EVO. I also use custom switch boxes to share monitors with each system. It works very well. And R3 and the Targa + is once again vindicated! -JE P.S. Just had to throw that in there, didn't think you'd mind. Anymore tough critics out there, talk to Don, I've earned my wings 🙂
#64435From: Don LandisOct 31, 1993 11:04 AM
>> A dedicated RGB monitor would enable you to use the framebuffer gamma adjustment and the boxes would match So what you are saying is that the gamma adjustment using the gray boxes only works if one uses an RGB monitor but not a composite monitor off the frame buffer. I checked again for documentation on this but couldn't find it in the 3ds manual. This is an important announcement so could you elaborate? Is there some reason why RGB works and composite doesn't on the gray boxes from 3DS gamma?
#64441From: Yost GroupOct 31, 1993 11:54 AM
Not true. We've done tests with the gamma adjustment on dozens of monitors (there are a lot of computers at Autodesk) and it works fine on RGB, composite, and Y/C monitors. There's something unique and bizarre about your rig that none of us are going to understand without coming over to your house. (or, you could pack everything up and fly out here to Autodesk with it… I'd be happy to meet you up in San Rafael for lunch <g>)
#64478From: Don LandisOct 31, 1993 5:13 PM
I'm honored by the invitation but if Adesk is up to the cost of the trip I'll contribute the time. <G> Seriously, I didn't think for a moment that an RGB gamma display should be any different than a composite ( one work/ one doesn't) It just sounded that way from John's statement. Gary, I've looked at the output on 5 different monitors now with several different setup configurations for the targa+. tmode 11, tmode 25, tconfig with several setup batches and tplusini method. They all match grays at 1.0. The VGA main display monitor at 1.8. The real common denominator is the single targa+ board I have to work with. If I could find someone else in Jacksonville with a 3DS3/video setup I might be able to have something local to compare to. I'm sure you read my results and it appears that the best looking picture is with gamma set to 2.2 on both file input and frame buffer. With gamma off shadows get lost in the dark areas such as the one in front of the bumper of the chevy.3ds file. If I don't set the gamma to 2.2 on input file and use 2.2 on the frame buffer the whole picture washes out when I render.
#64448From: Yost GroupOct 31, 1993 11:58 AM
I wish I could come over to your house and look at this setup. I have a feeling that something still isn't right, because your grey boxes aren't matching up. Too bad you don't live in SF…
#64604From: David J. MarksNov 1, 1993 4:14 PM
>>I wish I could come over to your house and look at this setup. I have a feeling that something still isn't right, because your grey boxes aren't matching up. Too bad you don't live in SF… Maybe DonL and I should pack up our stuff and meet you in Belize. Somehow gamma correction wouldn't seem so important out there, tho'.
#64630From: Don LandisNov 1, 1993 6:25 PM
>>Maybe DonL and I should pack up our stuff and meet you in Belize. Somehow gamma correction wouldn't seem so important out there, tho'. Now you're talking. What's important in Belize? Sunscreen and a good air compressor.