CompuServe Thread

#LensFX and Bones

19 messages in this thread
#149424From: Jim LammersJan 27, 1995 3:36 AM
David: Sorry if I missed an earlier discussion on this, but I wanted clarification before making a purchase decision. 1. Is it true that LensFX is locked with a hardware key? Does this keep it from working on network renders? I am seriously considering staying away from the product for this reason. 2. Bones Pro is not locked with a hardware key, right? Thanks, Jim
#149453From: Digimation – David AvgikJan 27, 1995 9:14 AM
Hi Jim, LenZFX is locked by a hardware key. There are two versions available. LenZFX – a less expensive single user version for those who do not need network capabilities – $395 LenZFX Pro – full network rendering without the need for keys on the slave machines – $795 Bones Pro does not have copy protection. It will sell for $295 until Feb. 1, 1995 After that it goes to it's regular price of $495. We can't offer the $295 price after January, so get it while it's good. Honestly, it's a steal at $295. David – Digimation
#149550From: bruce gorenJan 27, 1995 1:52 PM
David, $295 seems a fair price for Bones Pro based on what I've heard about it, don't be surprised if sales slow down or dry up after the price goes up to $495, and please don't whine about it here. Considering that 3D Studio does not charge extra for the priveledge of using a network to render on as many non-gui copies of 3DS as you want to install, I predict your lenZFX Pro program will be a miserable failure even though LenZFX will probably sell fine. If enough developers like you rig thier IPAS pricing this way you will kill the goose that lays the golden eggs. Consistency is SO important, I think Autodesk made a *BIG MISTAKE* in not requiring through code tricks or licensing agreements, that any IPAS routines work like 3DS — be Netrender aware and installable at no extra cost, but have a GUI workable only from the dongled CPU. Very odd when you consider how they are such sticklers for GUI consistency with 3rd party development of thier own products. Bruce N. Goren
#149787From: M. G. BATCHELORJan 28, 1995 12:39 PM
<< don't be surprised if sales slow down or dry up after the price goes up to $495, and please don't whine about it here. >> Amen. BILL
#150425From: Digimation – David AvgikFeb 1, 1995 11:59 AM
Dear Bruce, Thanks for your comments. I'm glad to hear from you. I've followed your articles in TV Technology for some time. Here is something that you said on the forum recently; >>> $295 seems a fair price for Bones Pro based on what I've heard about it, don't be surprised if sales slow down or dry up after the price goes up to $495, and please don't whine about it here. <<< You'll never hear me whine about anything, especially in an open forum. It doesn't take a math genius to figure out that you will sell more copies at $295 than $495. It's my guess that Mercedes Benz would sell a lot more sedans at $30,000 than $50,000 too. However, the real ultimate question is 'is it worth the price?' (Oh yes, the second ultimate question is 'how much is your time worth?) I believe that Bones Pro is worth $495. It totally opens up character animation to 3D Studio. It makes Inverse Kinematics work with mesh objects without joints. It's easy to use and powerful. Which brings us to the second ultimate question… how much is your time worth? Let's take hypothetical situation. Suppose that Gateway asked you to animate the cow mesh that comes on the 3D Studio CD ROM. They want the cow to stand on two legs and dance. They want a thirty second spot. They are willing to pay $5,000. It would take me just about five hours with Bones Pro. How long would it take you without it? Could you even do it without Bones Pro? How much would Bones Pro be worth then? We think that Bones Pro is worth $495. To the character animator it is. To the casual hobbyist it might not be. I'm not whining to anyone to buy the package. If you think it's worth it, buy it. If you don't, don't. I can say for myself though, that if I were bidding a character animation job and I didn't have it – I wouldn't want to be bidding against someone who did. Maybe some Bones Pro users can add their two cents about the package. Alan I., Glenn M., Frank D., Gary Y., any thoughts? David – Digimation P.S. Have you actually used Bones Pro – or are you just guessing that it's not worth $495? I didn't see your name on our Bones Pro customer list.
#150441From: ALAN IGLESIASFeb 1, 1995 12:51 PM
I think that simply DLing GlennM's Bones Pro sample stuff should completely answer any questions about the value of the program to a character animator. I, myself still cannot believe I am smoothly deforming all this mesh with NO morph targets! There's just never been anything like it for 3DS. -Alan
#150444From: FRANK DELISEFeb 1, 1995 1:12 PM
Hi Bruce, and Dave I am both a Lenzfx and Bones Pro user. Two thumbs up for both. They are no dought the best ipas routines available today and i own almost every package out there. You try and make the 3ds chevy dance realisticly without it. I can do it in about 20 minutes with bones pro. Now Lenzfx paid for itself the day i got it. That program is incredable. I had to make a under water city for a game company that had over a hunderd glowing windows and 10 underwater flares. Without the glow mask fuction it would have been impossible because of the underwater fog. Besides i also have an SGI Indigo Extreme2 using alias, Lenzfx flare and it options and speed blew it away and I paid over $80,000 for my SGI with the software. I am beginning to regret it. There is to many people crying about products they have never used, and without it they just can't do it. So let they cry while i get rich using them. Frank Delise 3D-animator ,Game designer
#150779From: Dan O'LearyFeb 3, 1995 7:53 AM
>> Besides i also have an SGI Indigo Extreme2 using alias, Lenzfx flare and it options and speed blew it away and I paid over $80,000 for my SGI with the software. I am beginning to regret it. Frank Delise 3D-animator ,Game designer << Gotta say I am in the same boat, Frank. That Indigo2 Extreme makes a damn fine mail server, though. We are anxiously awaiting the arrival of our LenzFx demo disks, I have heard so many good things about it. Because we use lots of glowing parts, it will be very nice to attach to an object. What platform(s) are you developing for? We are a 1st party PSX developer in Orlando. -Dan O'Leary (n-Space)
#150462From: John StetzerFeb 1, 1995 3:30 PM
>>hypothetical situation…to animate the cow mesh As it happens, I can answer that (although it was a galloping cow, to video, and the project eventually fell by the wayside). It took me about a day to convert the cow into a set of skinned objects that were acceptable for animating in a gallop cycle, w/about an hour extra to set up an acceptable gallop. It was still fairly easy to tell where the legs were attached, however. And dancing; now there's a horse of a different color. John Stetzer JWS
#150469From: John EllisFeb 1, 1995 4:12 PM
>> It was still fairly easy to tell where the legs were attached… << Do you mind elaborating on this scenario a little more? It sounds like you used skin with BP but also had jointed limbs. To me that kind of defeats the purpose of BP, but maybe there was no other way around it, in which case why not just use the mesh cow? Just curious, John
#150549From: Yost GroupFeb 1, 1995 9:49 PM
I'd _emphatically_ agree that Bones Pro ought to pay for itself on the first job you use it. Plus, it can enable you to get jobs that were previously WAY out of reach, since it lets you use IK with skeletal deformations. Beyond the basic skeletal capability, the fact that it has an axp that eliminates the need for morph targets is a HUGE advantage. – G
#149546From: M. G. BATCHELORJan 27, 1995 1:43 PM
Hi Jim, I see from the response to your message in this thread, that more & more developers/distributors must seem to think that this *is* becoming an SGI-like platform or something. $800 for a Z-Buffer plug-in !! Unbelievable. That's incredible motivation to continue working on one's programming skills <g>. BILL
#149751From: Don LandisJan 28, 1995 4:42 AM
Hey Bill, Who cares what the price is. If they don't want to sell many let them price it right out of line. I take a business approach to this and will only buy the plugin if the client is willing to pay for it. If I find the IPAS very generic like NDUMP then I budget for it in its ROI value. (I have not purchased NDUMP yet because most of my work has been rotoscoping and it doesn't work for me). Otherwise I would have bought it, even though it is expensive, it would pay for itself quickly with normal rendering. Unless your filthy rich you just can't afford to have every IPAS made. If you're in business then I recommend having all the demos on hand for your clients to see and if they want it from the demo viewing, quote them the price and if they say yes, you will have it by them paying for it. This is what I do and I have no trouble with some IPAS purchases while others we just say no to and use another more cost effective IPAS. Who looses? Not me! The IPAS programmer does. With no sale due to out of line pricing vs. IPAS value. Remember the client's perspective here. He is weighing the impact of this effect as to sales of HIS product and this is an even tougher decision. So, when he is in doubt he will usually say no. If the IPAS doesn't sell it will probably come down in price. Face it good business dictates that when you arn't selling you either improve the product or lower prices. If the thing is selling like hotcakes you raise the prics. If sales are flat you keep your prices flat. Marketing and sales 101.
#149782From: M. G. BATCHELORJan 28, 1995 12:39 PM
Hi Don, << Hey Bill, Who cares what the price is. >> You're absolutely right, of course….if you need it & can recover a ROI quickly, by all means – buy it. However, looking at the scenario a bit less short-sighted, EVEN IF one can easily justify a purchase today…..if a developer somehow creates/leaves a bad taste wrt inflated pricing, inconvienient program functionality, disappointing new revisions, etc.,… when someone else comes along in the future and improves on that taste – the user will be axious to jump ship. I can recall paying $10k+ for Topas, nearly that for DGS, and $5k+ for the ATVista to run them on. At the time, I could justify it but didn't like it, nor did I appreciate the poor evolution of the products. So, I and (apparently) many others began to develop a lot of negative feelings. Since they were so reluctant to keep pace with the market trend towards much greater functionality at a better price, I can only say….where are they now ?
#149805From: Aaron W. OstlerJan 28, 1995 1:32 PM
<<Marketing and sales 101.>> Maybe you should take one of those classes. I have tried selling IPAS routines at price points ranging from under $100 to $400. Some with no copy protection, some with software protection, and some with hardware protection, but you know, you have given me valuable insight into why 3D Studio plug-ins don't sell well. As an animator YOU should review the benefits to be gained from a plug-in. How will it save you time, how will it make your end results look better, how does it complement your creativity. Then make a purchasing decision based on that. I find it tragic and just a little amusing that you are forcing your clients to watch IPAS demos, then depend on their reactions to determine your own purchasing decisions. Does this mean that before you bought 3D Studio, you brought prospective clients to your home and forced them to watch you tinker around with a demo of the program. Then made the proposition to them that if they paid for 3D Studio, your computer, network, office, video equipment, etc that you would do one project for them. They would look at you like you'd lost your proverbial marbles. There are a few wonderful, talented professionals in the 3D Studio market. And they are a joy to work with. They realize their own talent and the ability of the tools that are offered to them. I'm very excited to see the upcoming Siggraph reel to see what this base of raw talent can produce. Unfortunately for 3DS developers, there aren't many of these people. Aaron
#149820From: EDWARD HARVEYJan 28, 1995 2:51 PM
Hello Aaron I thought that a very good idea that went by in this conversation was the notion of a single lock that could work for 3DS and IPAS routines. I made a wish and Jonas replied that ( if I understood him correctly ) that this could be done now with IPAS 4 which enables an inquiry to the lock for a serial number. It seems to me that the present ever increasing lock solution to developers very real problems will result in a few years in an untenable situation. The single lock for everything solution would seem to satisfy both developers and customers. What do you think? Ed
#149826From: Aaron W. OstlerJan 28, 1995 3:37 PM
Ed, Thank you for what could perhaps be the first well thought out and maturely presented reply yet for this thread. 🙂 Yes, in R4 you can find out the 3D Studio serial number. Unfortunately, the key itself is not serialized (a la SGI). A serialized 3D Studio key that all plugins could attach to would be ideal. And actually, I and several other developers are approaching Autodesk with this as well as a few other problems with the 3DS plug in market. Hopefully, all is not lost! I agree with all of you that hardware locks are not an optimal solution to this problem, but until something better comes along they do work nicely. (As is evidenced by 3DS itself) Aaron
#149877From: EDWARD HARVEYJan 29, 1995 1:09 AM
Good luck on your approach to Autodesk. I hope they will listen. Ed
#149834From: Don LandisJan 28, 1995 5:11 PM
>>Does this mean that before you bought 3D Studio, you brought prospective clients to your home and forced them to watch you tinker around with a demo of the program. Now don't be silly! If you would have read all of my post you wouldn't have made that statement. Remember my example of NDUMP? Some programs, including IPAS routines are very special and some have application as a productivity tool. Those that are special like Pannello would require a client's funding before I would put it in place here. He would be shown a demo of the look in order to decide. The decision to buy something like Python, on the other hand is a productivity tool that I bought to enhance the efficiency of the modeling session and based the decision on it's ROI by the nature of the many times I could use it as I do scripted animation logos often. Magic was purchased by one client who brought over a video of a TV show and wanted me to create this effect. I showed him a demo of the IPAS and he agreed to pay my price which bought the IPAS. >>I find it tragic and just a little amusing that you are forcing your clients to watch IPAS demos, then depend on their reactions to determine your own purchasing decisions. Your perception of this process is a bit twisted. I'm sorry if you feel insulted by my having clients view demos of the routines like Panello, Magic and others. I would like to have them here for use too but you have to understand one thing. I'm in this to earn a living. My clients are my bosses since I own my own business. THEY decide the worth of these special effects to THEIR projects. Not me. All I can offer as advice to you as a developer is give me production value that will knock the socks off my clients in an effect and he will pay the price. If I show him a good demo of the product and he yawns and says what else do you have? No sale will be made. All I can do as a post facility is keep current on what effects are available so when he asks I can show him what it will look like. When I showed my one client the demo of Magic he said how fast can you get it. If the price was 5 times he might have said what else do you have. If I had someone else paying for this business rather than my clients I might be able to afford every trick and effect and software on the market but the reality is I only buy what is sought after by my paying customers. Aaron, I've been on this forum since the intro of 3DSr2 and have offered several suggestions for IPAS routines. Two of these suggestions were taken seriously by Schreiber and were subsequently offerd. I immediately bought both. Why, because I had an immediate requirement for these by my clients. Greg Pyros knows how I work. I had a customer that required an old movie look to some video. It was purchased within 4 hours of signing a work order for the effect. The day before I had no idea I would be buying the Old movie IPAS. Nobody is forcing you into a career of an IPAS developer. I guess analyzing the buying public is not one of the more pleasant tasks you must do as a developer. I feel for you because I hate this part of the job too. But, it goes with the territory.