CompuServe Thread

#Unwanted lines/'flecks'

6 messages in this thread
#93640From: Rudy ApplebyOct 30, 1994 7:34 AM
I have a 2500, toaster 4000 running LW3.5. When working with a logo over a 'water' plane (using surface displacement ripples) both the surface of the logo and the water have black lines that I haven't had in previous versions (may also have had the problem on LW3.1 with a different object). Turning of self shadow gets rid of it, but that is not a good solution, I want self shadow. Also the 'water' surface now has a pattern that looks a lot like a dither which is also undesirable. I have the Effects/Dither OFF so I don't think it is that. I have tried toggling just about every combo, but I haven't gotten rid of the problems. Anybody had and/or fixed similar problems? — thanks Rudy Appleby (ps. these are surfaces/objects/scenes that didn't have these problems in LW3.0)
#93787From: John GrossNov 1, 1994 2:12 AM
Are you refracting through the water? JG
#94131From: Rudy ApplebyNov 5, 1994 11:03 AM
John, I don't think so, but I'll double check it. I'll work on it some more and update you. Thanks Rudy
#94121From: Jim S. RoofNov 5, 1994 8:40 AM
Two things come to mind. Make sure that somehow you have not mistakenly loaded "copies" of the objects twice or created two polys that are identical in your objects. I had a scene in which I was tracing shadows and I kept getting weird lines and specks (black) and that was the problem. I had inadvertantly loaded the scene (or a part thereof) twice and this screwed up the tracing. Also, LW3.5 acts a little differently in trace mode when objects do not have their polys aligned properly. As an example, if you create a sphere and flip every other polygon, then load the object, select for rendering both sides of the polys, choose reflection tracing and render, you'll get a kind of checkerboard random modulation of the reflected objects. Anyone else noticed this? Hope this helps. Jim Roof
#94130From: Rudy ApplebyNov 5, 1994 10:59 AM
Jim, I think it will be a case of the poly alignment. I'll get it into the modeler again and see if I can't tweak it. I'll let you know what I find out. Thanks Rudy
#94203From: Trent K. JohnsonNov 6, 1994 4:44 AM
Jim: I haven't noticed what you specifically mentioned, but something similar: When using "trace shadows" double-sided polys will exhibit a strobing effect when self-shadow is used. The above happend on a model using double-sided polys as "fins" (i.e. a very thin panel) with image and specularity maps. The object in question was not completely made up of double-sided polys, so those parts modeled "normally" rendered fine. Turning off self-shadow clears it up. I don't recall this happening previously. Sounds like a similar problem… Trent/ReAnimators