#Amiga Doom
3 messages in this thread
I'm trying to create a DOOM lookaloke game for the Amiga. The goal in my
project is to create a version of the game that can be run on ALL Amigas.
I could use some help though with the assembly language routines. In
paticular I need chunky to planar routines that are written for a vanilla
68000 processor, maybe making use of the blitter.
I've downloaded some routines here, but they're written for a 68020 with a
math chip. Would anyone here be willing to chip in on this effort?
My goal here is to prove that a DOOM type game CAN BE DONE on the Amiga.
After all…they did make one for the Sega console….
Thanks,
Gary
A Doom-like game can definitely be done … but I doubt if you're going to get
texture mapping fast enough to be useful on a 68k.
Gary –
Do searches in the libs here (or with AutoPilot) using the keyword CHUNKY,
then COPPER. You should come up with eight files (one repeat).
I can't remember the name of the Genesis's Doom-like game, but it was
probably done with much pre-rendering.
At any rate, good luck!
– Jim, on AutoPilot!