CompuServe Thread

#import of states

8 messages in this thread
#567From: David HofmannAug 30, 1994 11:59 AM
Hi, I'm trying to use the import function in the states requester, but so far with no luck. I have made a low res model and made several states to animate it. Now I modelled a hi res model and used the same bones structure. I loaded both in the detail editor and set the low res model to a state that I want to import on my other model. In Pick Group mode I picked the parent object of my new hi res model (so far only with a default state defined) and used import. Now a requester asks me to pick an object. I select to parent object of the low res model (the one with several states). After entering a new state name and checking only the Grouping box in the following requester nothing happens. I've been looking in the manual, but there is nothing about the import function. I tired the same by selecting the actual "skin object" of both objects, but when I do this I get an error telling me that the objects have a different strukture. My two object are indentical (number, names and grouping of bones) only the number of triangles is different. Am I trying something thatAs not possible? TIA -David
#569From: GreG tsadilasAug 30, 1994 1:12 PM
David, You cannot have states composed of differing objects. For example….you cannot import a sphere with 100 vertices into an sphere with only 50. If you have a sphere with 100 vertices, then have a copy of that sphere that you deformed (no vertices or faces removed or added), then you can import it as a state. Impossible to have different object or group structures as states. -GreG
#575From: David HofmannAug 31, 1994 1:17 AM
Greg, I tried the same thing with identical objects. I loded the object twice in the detail editor and tried to import one state to the other object, but still no effect. Imagine accepts all inputs and creates the new state, but the the object that I import to does not change at all. So basically it works, but then it doesn't <g> Have you ever succesfully imported a state from one object to the other? Maybe you could do a indiot proove step by step description. Could be that I'm just skipping a small but essencial step. -David
#576From: GreG tsadilasAug 31, 1994 1:29 AM
>> I tried the same thing with identical objects. I loded the object twice in the detail editor and tried to import one state to the other object, but still no effect. Imagine accepts all inputs and creates the new state, but the the object that I import to does not change at all. So basically it works, but then it doesn't <g> << You load the same object into the detail editor twice. The object as it is has several states already? The object you are importing from, do you set it so that the state you want to import is active? <scratching head> Not sure I quite follow what you are doing. >> Have you ever succesfully imported a state from one object to the other? I have imported an object with no states, into another similar object AS a state. I'll try out different variations, to see if there is a difference. -GreG
#577From: GreG tsadilasAug 31, 1994 1:57 AM
David, Here's a step by step SIMPLE states import. Expand the concept for more complex objects or groups of objects. 1) Add a Primitive sphere, accept defaults 2) Ralt-c, Ralt-p, F1 (Copy it, Paste it, select the copy) 3) Move the copy off to the side 4) Scale the copy in the Z direction (L-shift+z) about 50% 5) Select the first sphere. Select STATES, then CREATE, accept the DEFAULT name. Click on the SHAPE box, then OK. 6) Select STATES (first sphere still selected), then IMPORT. 7) From the list select SPHERE.1 (the squashed copy) 8) Enter SQUASH for the state name, click on the SHAPE box, then OK. 9) Select STATES, click on SET TO, click on SQUASH….object now changes shape 10) Select STATES, click on SET TO, click on DEFAULT…object changes back Thats all there is to it David. Pretty straight forward. Possible reason for your confusion in your example: If you have an object "A" with several states in it (1 & 2), and an object "B" with or without states, and you want to IMPORT state A2 into B, you must first set object A to be displaying STATE A2. Also, if the state you are importing has an object that is modified in shape, you must click on the SHAPE box on the new imported state. Hope one of the explanations in this message helps you. -GreG
#586From: David HofmannAug 31, 1994 10:25 AM
GreG, thanks very much. As I already said in my other message I found the missing step <g>. So even if you have two boned models with different number of triangles you can import states by picking the parent axis in group mode. and import only the bones grouping and then "update bones". I'm glad it works, since I made a complex anim with lots of states morphing. But I use a low res model to be able to work and render faster. OTOH with the quick stage function the "make anim" works almost in real time!!! 🙂 -David
#583From: David HofmannAug 31, 1994 6:09 AM
Greg, Now I know what I did wrong. I was indeed skipping a small step. <g> The new state is there I just forgot to use "set to state" to see the new state!! <hitting with hand on forehead> So now I can import the states that I made in my low res model to my hi res model. -David
#588From: GreG tsadilasAug 31, 1994 12:19 PM
>> I just forgot to use "set to state" to see the new state!! <shaking head> What are we gonna do with you David! <g> -GreG