CompuServe Thread

#Splitting Objects

21 messages in this thread
#1472From: Michael G. WilkinsNov 1, 1994 2:25 PM
Just starting out with Imagine 3, and have a problem with splitting objects – maybe you can give me some pointers on how to do it properly. I have a complete human skeleton in Imagine (the mesh came from The Graphics Alternative BBS – no source indicated, but its good, so maybe Viewpoint or Mira – called skeleton.lzh on TGA). The skeleton contains 6 objects – 2 legs, 2 arms, pelvis, ribcage+spine+skull. I need to split it apart, and do some serious deformations and rearrangings on it (new hobby, computer vivisection! :-> ). I have been trying to split the ribcage+spine+skull, take off the skull as a separate object. There is even a visible gap in the spine below the skull, to run the pick box or lasso through. But following the procedures in the manual, I can't get anywhere, no 2 objects are ever created. Is there something I am missing? Or does the procedure in tha manual need modifying (p112 in the 1994 3.0 manual, "Split") ? Any help will be appreciated, Thanks – Mike
#1474From: GreG tsadilasNov 1, 1994 3:03 PM
Mike, You selecting the object you want to split out in SELECT FACES mode? Once you lasso the faces, perform the split. -GreG P.S. Can you upload the skeleton in it's original archived file? I'd like to see if we can make it available to Imagine users over in the Graphics Users Group A forum (GO GUGRPA). -Thanks
#1494From: David HofmannNov 2, 1994 11:36 AM
Greg, I have the Graphics alternative CD, too. If you want I can send you the object. I haven't looked at the CD at all so far, but now that I know there are interesting objects I think I have to take the time. to Michael: I have been doing a lot of splitting, never had problems with it. The only problem is that you have to reenter the attribs for both (or at least one) objects. -David
#1505From: GreG tsadilasNov 2, 1994 3:40 PM
David, Sure…shoot the object my way. I just hope it's not the skeleton thats floating around some of the BBS's…the skull is very simplistic. Thanks, GreG
#1529From: David HofmannNov 3, 1994 12:52 PM
Just looked through all objects on the CD and couldn't find it. Maybe I missed it (I hope). If only I had more time. -David
#1541From: Michael G. WilkinsNov 3, 1994 9:22 PM
GreG, PMJI, but it may well be " the skeleton thats been floating around ..". I agree that the skull is simplistic (compared to Grays Anatomy etc). And I would'nt want medical students learning from it! For my purposes, it will work – as soon as I learn to split, I deform and rebuild in a major way. Do you know of, for future reference, a good (medical grade!) skeletal model or models – human and other? Viewpoint, Mira? Thanks, Mike
#1546From: GreG tsadilasNov 3, 1994 10:04 PM
Michael, Viewpoint has some superb medical models of skeletons and internal organs and systems. Contact them for a free catalogue. They are pricey, but price is relative to what you are using them for. For a great set of human models, Crestline Software puts out The Humanoid dataset for Imagine. It includes hierarchical models of a Woman, Man, & StrongMan. Each figure also comes with 9 heads expressing different emotions…anger, fear, sadness, etc. 7 heads where the mouth is shaped to correspond with different phonems….to be used for lip-synching. 11 different hand postures…point, shake, fist, grip, etc. Each model also comes with several one-piece torso's in different positions…bend forward/back, twist left/right, etc., as well as torso's for when the arms are raised up and the shoulders and pectorals need to be adjusted. Each model can be morphed to the other…ie: Man morphs to Man, morphs to Strongman, or any combination. The models do not have any hair or teeth though. <g> Crestline can be contacted at 909-338-1786. Cost of all of the above, with a nice bound manual is under $200. As an added bonus for registering when you receive the dataset, you will be shipped a child model set. -GreG
#1559From: Andrey ZmievskiyNov 4, 1994 10:22 AM
> The models do not have any hair or teeth though. <g> Must be pretty old (or very young) models.. <G> Andrey
#1627From: Michael G. WilkinsNov 8, 1994 1:22 AM
GreG, Thanks for the info – I am waiting for the Viewpoint catalog, and shall get hold of Crestline Software. $200 sounds a decent price. Thanks, Mike
#1674From: Sam J. BowlingNov 10, 1994 12:06 AM
>> Each model can be morphed to the other…ie: Man morphs to Man, morphs to Strongman, or any combination. << GreG, WHy don't you upload an example animation?<G> sounds cool. Sam – Sam Bowling, Written 09-Nov-1994 @ 21:40:21 Using: Windows NavCIS PRO 1.25
#1676From: GreG tsadilasNov 10, 1994 1:06 AM
>> WHy don't you upload an example animation? Sam, Got some time you can lend me? <BG> If I did do it, I wouldn't spend any time sprucing up the default objects. I'd do it with the default solid colored datasets. Still Interested? The anim itself really wouldn't be of much aesthetic value though. -GreG
#1794From: David HofmannNov 15, 1994 6:51 AM
>> Got some time you can lend me? <BG> You send every minute on CIS and now you are compaining you don't have enough time? <g> -David
#1997From: Sam J. BowlingNov 22, 1994 6:54 PM
>> I'd do it with the default solid colored datasets. Still Interested? << It still might be interesting. (sorry for the long delay. I have to pay to be in this forum<G>) Sam – Sam Bowling, Written 21-Nov-1994 @ 19:27:15 Using: Windows NavCIS PRO 1.25
#1673From: Sam J. BowlingNov 10, 1994 12:06 AM
>> Sure…shoot the object my way. << You ever hear of a group of pranksters called the jerky boys? That statement just reminded me of their tape.<G> >> I just hope it's not the skeleton thats floating around some of the BBS's…the skull is very simplistic. << Might be. I think I have it too. Anyone got a good humanoid figure? if not it doesn't matter. I'll make my own<G> Sam – Sam Bowling, Written 09-Nov-1994 @ 21:38:12 Using: Windows NavCIS PRO 1.25
#1540From: Michael G. WilkinsNov 3, 1994 9:22 PM
David, I shall have another go at splitting – only been playing with Imagine for a few days, so back to the manual too! Thanks. Mike
#1675From: Sam J. BowlingNov 10, 1994 12:06 AM
>> so back to the manual << Oh no, not that.<VBG> Sam – Sam Bowling, Written 09-Nov-1994 @ 21:41:18 Using: Windows NavCIS PRO 1.25
#1508From: Michael G. WilkinsNov 3, 1994 12:42 AM
GreG, I shall upload the skeleton tonight – called skeleton.lzh. I am not sure of its copyright status. I got it from TGA BBS, and there are no attached or imbedded copyright statements. It was originally uploaded to TGA by Todd Saltzman, the latest on 02/13/1992. I am checking with the TGA sysop, Adam, about this, and will let you know. Its a pretty professional job – might have originated with Viewpoint or Mira. I hav'nt retried the splitting business yet, and will try again, and make sure that I am faces mode. As a last resort, I can always slice the head off with a plane. But I will have to use split for the arms, legs, etc. Thanks for the help. Mike
#1523From: GreG tsadilasNov 3, 1994 11:31 AM
Michael, Slice will work for you, just be in select faces mode. I'll look for the model. -GreG
#1525From: GreG tsadilasNov 3, 1994 11:42 AM
Mike, Got the skeleton. It's the one I've seen floating around that been described as a Female skeleton. The head and feet are rather dissapointing, but the body looks good. For distance shots it works. Thanks for uploading it. -GreG
#1530From: David HofmannNov 3, 1994 12:52 PM
What is the file name on the CD? I can't find the skeleton. -David
#1497From: Erich K. SchrottkeNov 2, 1994 1:16 PM
Aloha Michael! Let me add my request to upload the skeleton! I've been looking for one for some time to put into this closet I've been working on! 🙂 Sharky -08:48:13 HST, Honolulu, Hawaii, Windows NavCIS PRO 1.25