CompuServe Thread

#clouds

2 messages in this thread
#1635From: andrew gordonNov 8, 1994 12:07 PM
Hey Greg, I was wondering if you could tell me how you did the smoke in your unholy image. If I messed around, I bet I colud make some nice clouds with that. BTW, its a really cool image, are all of the textures procedural? Ill let you know how I did with the clouds. Later.. Andrew Gordon
#1641From: GreG tsadilasNov 8, 1994 3:04 PM
Andrew, The smoke that is engulfing the figure started as a cylinder with many cross-sections. I scaled each cross-section individually to encompass the figure. I then applied the FILTER NOIZE2 texture to filter out parts of the white colored cylinder. Simple, yet elegant looking smoke. The smoke or mist in the background and crawling on the ground is a fog object with the COLOR NOIZE2 texture applied to it. I used it to color the fog to change it's apparent density. The fog object is solid white in color. The colornoize texture then applied patches varying from black to white. The black patches make the fog look thinner where it's applied, and the white thicker. Glad you enjoyed the image. Yes, all the textures in that image except for the bricks are procedural textures from Imagine 3.0 -GreG