#Skin Troubles
3 messages in this thread
Anyone,
I am having trouble with skin. I made two objects that have the same number of
vertices. One is a shoulder/upper arm and the other is the forearm. I went by
all the rules in the book, I get no errors, but the shoulder and part of the
upper arm does not get skinned. Any suggestions appreciated.
Thanks,
Mike C.
<< I am having trouble with skin. I made two objects that have the same number
of vertices. One is a shoulder/upper arm and the other is the forearm. I went
by all the rules in the book, I get no errors, but the shoulder and part of the
upper arm does not get skinned. Any suggestions appreciated. >>
It's hard to say without seeing it, but here's how I INTERPRET your
message….It sounds like you are trying to skin one lofted object to another
without slicing both of them. Generally, you can't skin one lofted & possibly
capped mesh to another. To obtain a continuous skinned surface described by the
2 meshes, slice them both and rename the CS objects as necessary for the single
skinned resulting object.
Even if the vertices count for the 2 meshes is identical, you still can have
problems if the numbered vertices for one CS are rotated out of alignment with
respect to the adjacent CS's' vertices, causing the skinned surface to tear,
etc..
Also, make sure you have your WRAP L/P/Both parameters set properly.
Make sure WELD is off when lofting the controll lattice meshes.
BILL
I couldn't have said it any better than Bill did.
– G