CompuServe Thread

#HiRes Prints/render prob

40 messages in this thread
#70997From: Lydell AndersonDec 12, 1993 4:32 AM
I may be doing something wrong, but want to be sure it isn't something really stupid: I recently tried to render a large (2250 x 2250) pixel single frame image to *.TIF file using R3. Several problems emerged: 1. Even though scene only had 2 objects and 1360 vertices (27200 faces) it took 32 minutes to render and endless paging to disk. Mem used: 29144MB (my machine has 32MB so that is about right) Swap: 43204 (I have never had problems with swapping, but always done 640 x 480 flics before. Page faults: 75660 2. After all this work (rendered to NULL driver) I tried to open the image in Photostyler and was given an "Unknown file type" message, even though Photostyler reads TIF supposedly. I even tried importing as RAW image, but just got garbage, although I may not have used the correct numbers. Are these numbers typical? Is anyone else trying to make hi-res large prints (or not that large)? If so, are more MB mandatory? What is the best way to peek at these large files (I haven't installed Photoshop since my disk number 1 was defective).
#71007From: Yost GroupDec 12, 1993 11:01 AM
The huge size of your output image is the reason for the paging. There's a file in DL3 called 3DSRAM that explains how to calculate memory usage in 3D Studio. You might want to download it and look it over. There are a lot of different things that can eat up RAM and disk space. As for PhotoStyler not reading the TIF file, it's probably because PhotoStyler version 1 can't read compressed TIFF's, and that's the default TIFF output in 3ds. You can either rerender with the Compressed button turned off, or get PhotoStyler 2.0. (If you've already got PhotoStyler 2.0, I don't know why it can't read your image.) – Jack
#71473From: Michael D'AngeloDec 14, 1993 7:15 PM
We are having a problem with 3DS3 where a reasonably large render out to a Vista display is taking about 40 minutes on a 32MB RAM 486-66. After the render you can see that the render took 19MB ram and swapped out 5MB. Why is it constantly swapping when there is heaps of ram left? I tried exiting 3DS to DOS and then firing it back up and loading the 3DS file and then going straight to render. Massive disk swapping again even though it had only used about 19MB of the 32, and had created a 8MB swap file. Why is it swapping long before memory is full, even though you exit to dos and come back in again. I tried booting off a clean system with only HIMEM.SYS loaded, and the drivers for the Vista board, but no change. Tried removing Himem.SYS altogether, but it seemed to get worse. Any ideas?
#71516From: Dec 14, 1993 11:21 PM
Mike: If you just enter 3D Studio and hit the "?" key, how much memory does 3DS see as available? There is a possibility that your bios doesn't support that much memory. Greg Pyros [Pyros Partnership, Inc] 14-Dec-93 at 8:58p PST
#71718From: Michael D'AngeloDec 15, 1993 6:32 PM
3DS reports 31 odd MB available on my system
#71787From: Dec 16, 1993 12:15 AM
Michael: >> 3DS reports 31 odd MB available on my system If you are swapping at 18 megs, I'd have to agree that it was _odd_ memory! <g>
#71538From: John TissavaryDec 15, 1993 1:09 AM
Do you have Pharlap configured to only use 19megs? Type "config386 3ds.exe" and see what your pharlaps switches are set to, then check the installation guide to see if your values are really what you want. Hope it helps, John Tissavary (La Luna cie)
#71719From: Michael D'AngeloDec 15, 1993 6:34 PM
Unfortunately Pharlap is ste correctly. Sometimes it will actually use 26MB before swapping, it is not getting to a set value before it swaps, but it always does it far too early
#71775From: John TissavaryDec 15, 1993 11:49 PM
Then it's a mystery to me. Things like that always end up being memory conflicts on my machine, but I never had your exact symptoms, so… But when evil stuff like that happens I usually start my detective work in the memory conflict (hardware, software, mem managment, tsr's, etc…). Have you tried rendering the exact same project on another machine? John Tissavary (La Luna cie)
#71926From: Michael D'AngeloDec 16, 1993 5:56 PM
I have now tried the render on another similarly configured machine (Same memory and BIOS, same Autoexec, config, and 3DS.SET and 386CFIG) and it works A-ok on one and no on the other. Buggered if I know. Thanx
#72040From: MARTIN G FOSTERDec 17, 1993 2:48 AM
Michael, just a thought – but are you using a software cacheing program, like smartdrive? If so, you might want to disable it.
#72042From: Dec 17, 1993 3:21 AM
Martin: What are you doing up this late at night? Greg Pyros [Pyros Partnership, Inc] 17-Dec-93 at 1:15a PST
#72049From: MARTIN G FOSTERDec 17, 1993 4:13 AM
Greg, >> What are you doing up this late at night? << I'm up so late (it's 2:10am now) because I'm catching up on Asoft messages and this is the only time I get to do it. Since I'm so busy and all 🙂
#72515From: Michael D'AngeloDec 19, 1993 6:15 PM
nO caching enabled, I tried coming up completely "clean" but to no avail,] Thanx fo the suggestion though
#71582From: Yost GroupDec 15, 1993 10:15 AM
For some reason, Phar Lap is only seeing 20MB of the RAM in your system. This could be due to a bios setting, memory manager config, or Phar Lap switches. I'm sure that one of the many hardware experts here on the forum would have a suggestion for you. (I seem to remember something about how certain machines wouldn't recognize all of their memory unless you changed a bios or memory manager setting.) – G
#71720From: Michael D'AngeloDec 15, 1993 6:35 PM
No, Phar-LAP sees all 32MB, and sometimes will use as much as 26MB before swapping.
#71968From: Yost GroupDec 16, 1993 8:57 PM
I wish I could help you, but it sounds like your machine has some sort of a curse on it. Perhaps swapping out the memory would be someplace to start. – G
#71014From: Dec 12, 1993 12:01 PM
It actually sounds pretty normal! File size doesn't surprise me. Especially if you are using a background bitmap and need it rescaled! Also, make sure that "save last image" feature is turned off, too. To check your file, set 3DS to the same size as before, and use your 'huge' file as a background. Tell 3DS to save it as an UNcompressed Targa, which PhotoStyler reads just fine. This will tell you if the file was originally saved OK. I always try to keep 100megs of optimized disk available before starting on a rendering of this size.
#71035From: Lydell AndersonDec 12, 1993 2:32 PM
Thanks for the excellent replies on rendering large files. I really hadn't realized how RAM requirements increased so exponentially! Great tip on the file checking method, Greg! Attempt to render uncompressed TIF with Compressed Tif as background gave "Not a TIFF file" message in 3DS3. Obviously, the file is messed up somehow. I will try again with to render directly to uncompressed TIF.
#71085From: Conrad StolzeDec 12, 1993 10:45 PM
Are you using Photostyler 1.1a or 2.0? If so, I would highly recommend rendering out to JPG files (especially if you are going to transport them to a service bureau for output!). Both programs support JPG, and I have brought 3DS3 JPG files (even some 2K files) into PSTYLER 1.1a using the File/Import/JPEG Image Expand command with NO problems. Set your quality slider to 80 (I wouldn't recommend anything less) and you should be set. Let me know how it works,
#71164From: Yost GroupDec 13, 1993 11:25 AM
I'd personally recommend going out to uncompressed TGA with early version of Photostyler, and compressed TGA for their current version. – G
#71039From: Don LandisDec 12, 1993 2:38 PM
Jack's right about the Tif file format with photostyler. I always use TGA UNCOMPRESSED output from 3DS and photostyler 1.1 will read that fine. I've imported 154 meg files already. Of course you know it will take awhile to load and you will only see a portion on your window.
#71062From: Dec 12, 1993 7:14 PM
Have you tried Hi-Res QFX for these huge files? Fantastic program, and since it is NOT Windoze based, and has it's own 386 protected mode access, it is much faster. If you deal with this size files a lot I highly recommend it.
#71118From: Don LandisDec 13, 1993 1:40 AM
Yes I considered it and wanted to buy a copy but I understand it is a Dongle worshiper. Against my current religous beliefs. <g> I just had a chance to play with photostyler 2.0 last Friday. I had considered upgrading to it but after a half hour on Photoshop 3.0, I'm convinced I will make the switch this week. Do you use Photoshop?
#71133From: Dec 13, 1993 6:03 AM
No, I haven't tried PhotoShop. As far as I am concerned, the only thing worse than dongles is Windoze! Not for me on large files, thank you!
#71157From: David RhotenDec 13, 1993 9:28 AM
Greg: The one thing about Photostyler is it does it's own memory handling INDEPENDENT of Windows. I have run into memory bog-downs in all other Windows programs, at various times, but never (never say never) with PStyler. Plus, v2 allows you to load and edit only part of a larger image. Dave
#71197From: Dec 13, 1993 1:49 PM
Dave: >> Plus, v2 allows you to load and edit only part of a larger image. That would be a help! Can you also work in a 'proxy' mode, where the program shrinks the whole image to the size of your screen, and allows you to work on it there? If so, it might be worth my taking a look at! Greg Pyros [Pyros Partnership, Inc] 13-Dec-93 at 11:09a PST
#71339From: Eli J. BoyajianDec 14, 1993 9:08 AM
PMJI, Greg Maybe you can give me your thoughts about this… If I have a file that I'd like imaged to film and printed, how can I be absolutely sure that the final dimensions of the print are precise? Is there special equipment that a service bureau or lab should have to do this? Thanks, Eli.
#71397From: Dec 14, 1993 12:12 PM
Eli: The way we determine size, very unscientifically, is to multiply the dots per inch on the output by the size of the file. If I output a 2,700 x 2,100 image to my 300dpi Mitsubishi DyeSub printer, I KNOW that it will be exactly 9" x 7" when it prints out. Greg Pyros [Pyros Partnership, Inc] 14-Dec-93 at 9:56a PST
#71408From: Eli J. BoyajianDec 14, 1993 12:46 PM
Yes… That's how I approach it, too. But, the resolution I need exceeds what is generally available from dye sub, IRIS, etc. Let's say my image is 6000x4000x24bit and I need to print at 2000dpi. How can I make sure that the resulting print is precisely 3 x 2 inches? Are there specific output devices that can handle this? E.
#71867From: David RhotenDec 16, 1993 12:29 PM
I'm not quite sure I follow: You can work on the full image at any soom level, from "Fit in Window" to "1:1" to "32:1" to "1:32", etc. In addition, you can use "partial edit" to select a portion of the image to work on, and then update the full image (on disk) whenever you're satisfied. Dave
#71995From: David StinnettDec 16, 1993 10:19 PM
Dave, I think he's talking about loading a scaled down version of a much larger file, making changes to the smaller file, applying filters and such, and then once your satisfied with the changes, have Pstyler automatically make the changes to the full size file. I remember reading that this is a feature of Pstyler 2.0, although I think only global changes can be applied this way, not detail work. I just ordered the upgrade but have not recieved it yet, so I'm not positive about any of this. David
#72672From: David RhotenDec 20, 1993 10:49 AM
Yes, I think you can do this. In fact, almost positive — I haven't really had time to do much other than figure out how to use the new versions of the OLD features yet!<g> Dave
#71202From: krazy imagesDec 13, 1993 1:55 PM
Greg, We work with 25MB for press work and we have to use Windoze because the only programs that do what we want a program to do are in that enviroment. And we are happy with the apps (not with Windows 🙂 However, expect Windows to be the next standard in printing work with the next version. BIG things happening there regarding color and high end printing. ana /krazy images
#71186From: CSA/CADec 13, 1993 1:25 PM
Don, Hi-Res QFX has removed the dongle. Kevin Krell – Computer Support Associates
#71203From: krazy imagesDec 13, 1993 1:55 PM
Photoshop 3.0? A beta? Could you tell us more about it, Don? ana "currectnly using 234 graphics programs" 🙂 Gervas
#71298From: Don LandisDec 14, 1993 12:32 AM
It was pretty impressive, but I never worked with earlier versions. Some of the features that are similar to photostyler worked more precisely in photoshop. Also, if this is relevant, the MAC and Windows versions are identical in features. Uses the same manual. There is a workshop January 22 in Orlando. Call 407-382-6829
#71430From: krazy imagesDec 14, 1993 2:18 PM
I would try to get a beta, thanks! ana /krazy images
#71562From: Don LandisDec 15, 1993 9:39 AM
Ana, I must apologize. Yesterday I tried to get a copy for what "THAT" guy at the show said and they now deny the product. It seems he led everyone to believe the photoshop 3.0 was the windows ver. It was indeed only ver 2.5 that I saw. The MAC ver was release 3.0. The point was that the Mac ver 3.0 and the windows ver 2.5 are supposed to be identical in features. At any rate, I don't care what # it is I really liked what I saw and will go for it rather than the upgrade to my photostyler 1.1. I still think Photoshop seemed easier to use than the photostyler 2.0.
#71940From: Lydell AndersonDec 16, 1993 6:55 PM
>>imported 154 meg files already. Wow! Was this a wall mural or the digitized photograph of the pentium chip? That sounds like about a 3 x 4 foot 300dpi image. What do you print it on? The Iris printer I think will do close to that, but I thought it digitally increased the resolution from a 150 dpi source. Lydell